I\'m trying to have a load progress bar in my game, and I have a function assigned to the onloadeddata attribute on my audio, but it is not triggering in Chrome. It works in
If the attached jsfiddle is how you have implemented your code then I think I know what is wrong.
Your jsfiddle shows:
bgSound = document.createElement('audio');
bgSound.src = "http://www.ehsankia.com/hawkthorne/audio/level.ogg";
bgSound.onloadeddata = testFunction;
function testFunction(){
alert("Data loaded");
}
It should be like this:
bgSound = document.createElement('audio');
bgSound.onloadeddata = testFunction; // Event listener is attached _before_ loading the resource
bgSound.src = "http://www.ehsankia.com/hawkthorne/audio/level.ogg";
function testFunction(){
alert("Data loaded");
}
Basically, you are attaching the event listener after the src
is specified. Specifying the source should be the last thing you do since it sets everything in motion. Chrome is probably already past the point of calling listeners for that event by the time it is attached in your code.
It seems that the onloadeddata
property does not work for some reason. But attaching an event handler through addEventListener
(or via jQuery) works: http://jsfiddle.net/3vxCu/4/
bgSound = new Audio();
bgSound.src = "http://www.ehsankia.com/hawkthorne/audio/level.ogg";
bgSound.preload = "auto";
// Standard browsers (not IE before version 9):
// bgSound.addEventListener("loadeddata", testFunction, false);
// jQuery:
$(bgSound).on("loadeddata", testFunction);
function testFunction () {
alert("Data loaded");
}