I have 2 projects decoder and dec in my visual studio. One has C code and other has C++ code using stl respectively.How do I instantiate the c++ classes in my c code inside
Give the C++ module a C interface:
magic.hpp:
struct Magic
{
Magic(char const *, int);
double work(int, int);
};
magic.cpp: (Implement Magic
.)
magic_interface.h:
struct Magic;
#ifdef __cplusplus
extern "C" {
#endif
typedef Magic * MHandle;
MHandle create_magic(char const *, int);
void free_magic(MHandle);
double work_magic(MHandle, int, int);
#ifdef __cplusplus
}
#endif
magic_interface.cpp:
#include "magic_interface.h"
#include "magic.hpp"
extern "C"
{
MHandle create_magic(char const * s, int n) { return new Magic(s, n); }
void free_magic(MHandle p) { delete p; }
double work_magic(MHandle p, int a, int b) { return p->work(a, b); }
}
Now a C program can #include "magic_interface.h"
and use the code:
MHandle h = create_magic("Hello", 5);
double d = work_magic(h, 17, 29);
free_magic(h);
(You might even want to define MHandle
as void *
and add casts everywhere so as to avoid declaring struct Magic
in the C header at all.)
Make wrapper for instantiating C++ objects using C++ exported functions.And then call these functions from C code to generate objects.
Since one is function oriented and other is object oriented, you can use a few ideas in your wrapper:-
A few other ways.
you would need to write a wrapper in C.
something like this:
in class.h:
struct A{
void f();
}
in class.cpp:
void A::f(){
}
the wrapper.cpp:
#include "wrapper.h"
void fWrapper(struct A *a){a->f();};
struct A *createA(){
A *tmp=new A();
return tmp;
}
void deleteA(struct A *a){
delete a;
}
the wrapper.h for C:
struct A;
void fWrapper(struct A *a);
A *createA();
the C program:
#include "wrapper.h"
int main(){
A *a;
a=createA();
fWrapper(a);
deleteA(a);
}