Smooth video looping in iOS

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再見小時候
再見小時候 2020-12-10 08:02

Can anyone suggest a method by which you can achieve a completely smooth and seamless looping of a video clip in iOS? I have tried two methods, both of which produce a smal

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  • 2020-12-10 08:17

    To see an example that shows seamless looping of a background video (from an animated GIF) and switching between a pair of foreground character animations (with alpha channel), have a look at seamless-video-looping-on-ios. I tried to use AVPlayer in the past and had to give up on AVPlayer related solutions as they did not work well enough. See this SO question also iphone-smooth-transition-from-one-video-to-another.

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  • 2020-12-10 08:18

    I just got this working on my iPad 3 running iOS 5.1.1, base SDK iOS 5.1

    When setting up the movie player, set the repeat mode to MPMovieRepeatModeNone then add the notification

        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(moviePlayerDidFinish:)
                                                     name:MPMoviePlayerPlaybackDidFinishNotification
                                                   object:self.moviePlayer];
    

    Then set up your selector to filter when the movie finishes playing

    - (void)moviePlayerDidFinish:(NSNotification *)note {
        if (note.object == self.moviePlayer) {
            NSInteger reason = [[note.userInfo objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey] integerValue];
            if (reason == MPMovieFinishReasonPlaybackEnded) {
                [self.moviePlayer play];
            }
        }
    }
    

    Apple made some large changes to how the MPMoviePlayerController handles loading movie files when they changed from iOS 4 to iOS 5, so I do not know if this method will work when they release iOS 6

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  • 2020-12-10 08:19

    I investigated the same problem as reported by the original poster (small pause in the loop that was breaking the seamlessness). By luck I had another video sample that didn't had this behavior and found the explanation/different only later:

    The sound track.

    I suspect a very slow sound initialisation (routing?).

    Removing the sound track was the easiest solution for me (no sound needed) but I will have to dig further (audio mixing options and testing the solution that have been posted in this thread).

    Eric

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  • 2020-12-10 08:22

    To avoid the gap when the video is rewound, using multiple copies of the same asset in a composition worked well for me.

    AVURLAsset *tAsset = [AVURLAsset assetWithURL:tURL];
    CMTimeRange tEditRange = CMTimeRangeMake(CMTimeMake(0, 1), CMTimeMake(tAsset.duration.value, tAsset.duration.timescale));
    AVMutableComposition *tComposition = [[[AVMutableComposition alloc] init] autorelease];
    for (int i = 0; i < 100; i++) { // Insert some copies.
        [tComposition insertTimeRange:tEditRange ofAsset:tAsset atTime:tComposition.duration error:nil];
    }
    AVPlayerItem *tAVPlayerItem = [[AVPlayerItem alloc] initWithAsset:tComposition];
    AVPlayer *tAVPlayer = [[AVPlayer alloc] initWithPlayerItem:tAVPlayerItem];
    
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  • 2020-12-10 08:34

    I can concur @SamBrodkin's findings.

    [[NSNotificationCenter defaultCenter]
        addObserver: self
        selector: @selector(myMovieFinishedCallback:)
        name: MPMoviePlayerPlaybackStateDidChangeNotification
        object: m_player];
    

    and

    -(void) myMovieFinishedCallback: (NSNotification*) aNotification
    {
        NSLog( @"myMovieFinishedCallback: %@", aNotification );
        MPMoviePlayerController *movieController = aNotification.object;
        NSLog( @"player.playbackState = %d", movieController.playbackState );
    }
    

    fixed the non-looping issue on iOS 5 for me too.

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