At start, we have this basic enum.
public enum E_Levels {
[ValueOfEnum(\"Low level\")]
LOW,
[ValueOfEnum(\"Normal level\")]
NORMAL,
[V
You might try casting (Enum)(object)l
, changing ToValueOfEnum
to take an object
, or just inline the method:
public static List<string> GetValuesOf<T>()
{
List<string> levelsToReturn = new List<string>();
var levels = Enum.GetValues(typeof(T)).Cast<T>();
foreach (T value in levels)
{
FieldInfo fieldInfo = value.GetType().GetField(value.ToString());
ValueOfEnum[] attribs = fieldInfo.GetCustomAttributes(typeof(ValueOfEnum), false) as ValueOfEnum[];
levelsToReturn.Add(attribs.Length > 0 ? attribs[0].value : null);
}
return levelsToReturn;
}
Here's a one-line solution using the casting approach:
return new List<string>(Enum.GetValues(typeof(T)).Cast<Enum>().Select(x => x.ToValueOfEnum()));
In case you weren't clear on why T
wasn't recognized as an Enum
like E_Levels
is, that's because you didn't specify that T : enum
. Unfortunately, you can't specify that in C# (even though the CLR supports it), so other approaches like runtime checking/assuming (such as what I'm suggesting here) or post-compile code modifications (e.g. unconstrained-melody) have to be done.
Let's try to keep this more general purpose.
I have an extension method that could grab attributes off of enum values. This would give you quick access to the attributes.
public static class EnumExtensions
{
public static TAttribute GetAttribute<TAttribute>(this Enum value)
where TAttribute : Attribute
{
var type = value.GetType();
var name = Enum.GetName(type, value);
return type.GetField(name)
.GetCustomAttributes(false)
.OfType<TAttribute>()
.SingleOrDefault();
}
}
Using this, you could create some queries to get what you want.
var valuesOfLevels =
Enum.GetValues(typeof(E_Levels)).Cast<E_Levels>()
.Select(level => level.GetAttribute<ValueOfEnumAttribute>().Value);
So your GetValuesOf()
method (which is not a great name for such a specialty method IMHO) can be written like this:
public static List<string> GetValuesOf<TEnum>()
where TEnum : struct // can't constrain to enums so closest thing
{
return Enum.GetValues(typeof(TEnum)).Cast<Enum>()
.Select(val => val.GetAttribute<ValueOfEnumAttribute>().Value)
.ToList();
}
Now you may call the method like so:
var levelValues = GetValueOf<E_Levels>();
// levelValues = { "Low level", "Normal level", "High level" }
.Net already has the same attribute Description
so you can use this one instead ValueOfEnum
.
What about dynamic
and extension on type
and following example
[TestFixture]
public sealed class ForTest
{
[Test]
public void Test()
{
var values = typeof(Levels).ToValues();
values.ForEach(Console.WriteLine);
}
}
public static class TypeExtensions
{
public static List<string> ToValues(this Type value)
{
var result = new List<string>();
var values = ToConcreteValues(value);
foreach (dynamic item in values)
{
Description attribute = GetAttribute<Description>(item);
result.Add(attribute.Description);
}
return result;
}
private static dynamic ToConcreteValues(Type enumType)
{
Array values = Enum.GetValues(enumType);
Type list = typeof (List<>);
Type resultType = list.MakeGenericType(enumType);
dynamic result = Activator.CreateInstance(resultType);
foreach (object value in values)
{
dynamic concreteValue = Enum.Parse(enumType, value.ToString());
result.Add(concreteValue);
}
return result;
}
private static TAttribute GetAttribute<TAttribute>(dynamic value)
where TAttribute : Attribute
{
Type type = value.GetType();
FieldInfo fieldInfo = type.GetField(Enum.GetName(type, value));
return (TAttribute) Attribute.GetCustomAttribute(fieldInfo, typeof (TAttribute));
}
}
public enum Levels
{
[Description("Low level")]LOW,
[Description("Normal level")] NORMAL,
[Description("High level")] HIGH
}
result output:
Low level
Normal level
High level