How to create round corner image using volley library android

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旧巷少年郎
旧巷少年郎 2020-12-10 07:11

I am getting image urls from server with square shape I have to make it to rounded corner images.Actually I am using volley library ,I know how to create round corner images

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  • 2020-12-10 07:44

    You can create a custom class which extends NetworkImageView(Volley).

    Code

    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapShader;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.RectF;
    import android.graphics.Shader;
    import android.graphics.drawable.Drawable;
    import android.text.TextUtils;
    import android.util.AttributeSet;
    import android.view.ViewGroup;
    import android.widget.ImageView;
    
    import com.android.volley.VolleyError;
    import com.android.volley.toolbox.ImageLoader;
    import com.android.volley.toolbox.ImageLoader.ImageContainer;
    import com.android.volley.toolbox.ImageLoader.ImageListener;
    
    import java.lang.reflect.InvocationTargetException;
    
    /**
     * Handles fetching an image from a URL as well as the life-cycle of the
     * associated request.
     */
    public class CircledNetworkImageView extends ImageView {
        public boolean mCircled;
    
        /** The URL of the network image to load */
        private String mUrl;
    
        /**
         * Resource ID of the image to be used as a placeholder until the network image is loaded.
         */
        private int mDefaultImageId;
    
        /**
         * Resource ID of the image to be used if the network response fails.
         */
        private int mErrorImageId;
    
        /** Local copy of the ImageLoader. */
        private ImageLoader mImageLoader;
    
        /** Current ImageContainer. (either in-flight or finished) */
        private ImageContainer mImageContainer;
    
        public CircledNetworkImageView(Context context) {
            this(context, null);
        }
    
        public CircledNetworkImageView(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public CircledNetworkImageView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }
    
        /**
         * Sets URL of the image that should be loaded into this view. Note that calling this will
         * immediately either set the cached image (if available) or the default image specified by
         * {@link CircledNetworkImageView#setDefaultImageResId(int)} on the view.
         *
         * NOTE: If applicable, {@link CircledNetworkImageView#setDefaultImageResId(int)} and
         * {@link CircledNetworkImageView#setErrorImageResId(int)} should be called prior to calling
         * this function.
         *
         * @param url The URL that should be loaded into this ImageView.
         * @param imageLoader ImageLoader that will be used to make the request.
         */
        public void setImageUrl(String url, ImageLoader imageLoader) {
            mUrl = url;
            mImageLoader = imageLoader;
            // The URL has potentially changed. See if we need to load it.
            loadImageIfNecessary(false);
        }
    
        /**
         * Sets the default image resource ID to be used for this view until the attempt to load it
         * completes.
         */
        public void setDefaultImageResId(int defaultImage) {
            mDefaultImageId = defaultImage;
        }
    
        /**
         * Sets the error image resource ID to be used for this view in the event that the image
         * requested fails to load.
         */
        public void setErrorImageResId(int errorImage) {
            mErrorImageId = errorImage;
        }
    
        /**
         * Loads the image for the view if it isn't already loaded.
         * @param isInLayoutPass True if this was invoked from a layout pass, false otherwise.
         */
        private void loadImageIfNecessary(final boolean isInLayoutPass) {
            int width = getWidth();
            int height = getHeight();
    
            boolean isFullyWrapContent = getLayoutParams() != null
                    && getLayoutParams().height == ViewGroup.LayoutParams.WRAP_CONTENT
                    && getLayoutParams().width == ViewGroup.LayoutParams.WRAP_CONTENT;
            // if the view's bounds aren't known yet, and this is not a wrap-content/wrap-content
            // view, hold off on loading the image.
            if (width == 0 && height == 0 && !isFullyWrapContent) {
                return;
            }
    
            // if the URL to be loaded in this view is empty, cancel any old requests and clear the
            // currently loaded image.
            if (TextUtils.isEmpty(mUrl)) {
                if (mImageContainer != null) {
                    mImageContainer.cancelRequest();
                    mImageContainer = null;
                }
                setImageBitmap(null);
                return;
            }
    
            // if there was an old request in this view, check if it needs to be canceled.
            if (mImageContainer != null && mImageContainer.getRequestUrl() != null) {
                if (mImageContainer.getRequestUrl().equals(mUrl)) {
                    // if the request is from the same URL, return.
                    return;
                } else {
                    // if there is a pre-existing request, cancel it if it's fetching a different URL.
                    mImageContainer.cancelRequest();
                    setImageBitmap(null);
                }
            }
    
            // The pre-existing content of this view didn't match the current URL. Load the new image
            // from the network.
            ImageContainer newContainer = mImageLoader.get(mUrl,
                    new ImageListener() {
                        @Override
                        public void onErrorResponse(VolleyError error) {
                            if (mErrorImageId != 0) {
                                setImageResource(mErrorImageId);
                            }
                        }
    
                        @Override
                        public void onResponse(final ImageContainer response, boolean isImmediate) {
                            // If this was an immediate response that was delivered inside of a layout
                            // pass do not set the image immediately as it will trigger a requestLayout
                            // inside of a layout. Instead, defer setting the image by posting back to
                            // the main thread.
                            if (isImmediate && isInLayoutPass) {
                                post(new Runnable() {
                                    @Override
                                    public void run() {
                                        onResponse(response, false);
                                    }
                                });
                                return;
                            }
    
                            if (response.getBitmap() != null) {
                                setImageBitmap(response.getBitmap());
                            } else if (mDefaultImageId != 0) {
                                setImageResource(mDefaultImageId);
                            }
                        }
                    });
    
            // update the ImageContainer to be the new bitmap container.
            mImageContainer = newContainer;
        }
    
        @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            super.onLayout(changed, left, top, right, bottom);
            loadImageIfNecessary(true);
        }
    
        @Override
        protected void onDetachedFromWindow() {
            if (mImageContainer != null) {
                // If the view was bound to an image request, cancel it and clear
                // out the image from the view.
                mImageContainer.cancelRequest();
                setImageBitmap(null);
                // also clear out the container so we can reload the image if necessary.
                mImageContainer = null;
            }
            super.onDetachedFromWindow();
        }
    
        @Override
        protected void drawableStateChanged() {
            super.drawableStateChanged();
            invalidate();
        }
    
        /**
         * In case the bitmap is manually changed, we make sure to
         * circle it on the next onDraw
         */
        @Override
        public void setImageBitmap(Bitmap bm) {
            mCircled = false;
            super.setImageBitmap(bm);
        }
        /**
         * In case the bitmap is manually changed, we make sure to
         * circle it on the next onDraw
         */
        @Override
        public void setImageResource(int resId) {
            mCircled = false;
            super.setImageResource(resId);
        }
    
        /**
         * In case the bitmap is manually changed, we make sure to
         * circle it on the next onDraw
         */
        @Override
        public void setImageDrawable(Drawable drawable) {
            mCircled = false;
            super.setImageDrawable(drawable);
        }
    
        /**
         * We want to make sure that the ImageView has the same height and width
         */
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            Drawable drawable = getDrawable();
            if (drawable != null) {
                int width = MeasureSpec.getSize(widthMeasureSpec);
                int diw = drawable.getIntrinsicWidth();
                if (diw > 0) {
                    int height = width * drawable.getIntrinsicHeight() / diw;
                    setMeasuredDimension(width, height);
                } else
                    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            } else
                super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            //Let's circle the image
            if ( !mCircled && getDrawable() != null) {
                Drawable d = getDrawable();
                try {
                    //We use reflection here in case that the drawable isn't a
                    //BitmapDrawable but it contains a public getBitmap method.
                    Bitmap bitmap = (Bitmap) d.getClass().getMethod("getBitmap").invoke(d);
                    if(bitmap != null){
                        Bitmap circleBitmap = getCircleBitmap(bitmap);
                        setImageBitmap(circleBitmap);
                    }
                } catch (IllegalArgumentException e) {
                } catch (IllegalAccessException e) {
                } catch (InvocationTargetException e) {
                } catch (NoSuchMethodException e) {
                    //Seems like the current drawable is not a BitmapDrawable or
                    //that is doesn't have a public getBitmap() method.
                }
    
                //Mark as circled even if it failed, because if it fails once,
                //It will fail again.
                mCircled = true;
            }
            super.onDraw(canvas);
        }
    
        /**
         * Method used to circle a bitmap.
         *
         * @param bitmap The bitmap to circle
         * @return The circled bitmap
         */
        public static Bitmap getCircleBitmap(Bitmap bitmap) {
            int size = Math.min(bitmap.getWidth(), bitmap.getHeight());
    
            Bitmap output = Bitmap.createBitmap(size,
                    size, Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(output);
    
            BitmapShader shader;
            shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP,
                    Shader.TileMode.CLAMP);
    
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            paint.setShader(shader);
    
            RectF rect = new RectF(0, 0 ,size,size);
            int radius = size/2;
            canvas.drawRoundRect(rect, radius,radius, paint);
            return output;
        }
    }
    
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