I would like to know if we can sort a pre created set. When I first create the set s_p2, I sort using a different element point.getLength(). but after user input i would lik
std::set
stores its members in a sorted fashion. If you walk through the set from .begin()
to .end()
, you will have a sorted list of items.
If you don't like the default sort criteria, you may supply a 2nd template parameter to std::set<>
You can have two sets and keep them in sync or copy one to the other.
#include <iostream>
#include <set>
using namespace std;
struct AB
{
AB(int a,int b) : _a(a),_b(b) {}
int _a;
int _b;
};
struct byA
{
bool operator () (const AB& lhs, const AB& rhs)
{
return lhs._a <= rhs._a;
}
};
struct byB
{
bool operator () (const AB& lhs, const AB& rhs)
{
return lhs._b <= rhs._b;
}
};
typedef set<AB,byA> ByA;
typedef set<AB,byB> ByB;
typedef ByA::const_iterator ByAIt;
typedef ByB::const_iterator ByBIt;
void getByB(const ByA &sA,ByB &sB)
{
for(ByAIt iter=sA.begin(); iter!=sA.end();++iter) {
const AB &ab=*iter;
sB.insert(ab);
}
}
int main(int argc, const char **argv)
{
ByA sA;
sA.insert(AB(3,6));
sA.insert(AB(1,8));
sA.insert(AB(2,7));
ByB sB;
getByB(sA,sB);
cout << "ByA:" << endl;
for(ByAIt iter=sA.begin(); iter!=sA.end();++iter) {
const AB &ab=*iter;
cout << ab._a << "," << ab._b << " ";
}
cout << endl << endl;
cout << "ByB:" << endl;
for(ByBIt iter=sB.begin(); iter!=sB.end();++iter) {
const AB &ab=*iter;
cout << ab._a << "," << ab._b << " ";
}
cout << endl;
return 0;
}
program returns: ByA 1,8 2,7 3,6
ByB: 3,6 2,7 1,8
You cannot resort a set
, how it sorts is part of the type of the particular set
. A given set
has a fixed set order that cannot be changed.
You could create a new set
with the same data relatively easily. Just create a new set
that sorts based on the new criteria.
If you want to use the two set
s in the same code, you'll have to abstract the access to the underlying set
.
Now, if you are doing rare reads and modifications, using a vector
that you sort manually is often a better idea. You can remove duplicates by using the std::unique
-erase
idiom.