Android drawing cache

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后悔当初
后悔当初 2020-12-10 03:53

Please explain how does the drawing cache work in Android. I\'m implementing a custom View subclass. I want my drawing to be cached by the system. In the View constructor, I

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  • 2020-12-10 04:06

    Hopefully this explains it.

    public class YourCustomView extends View {
    
        private String mSomeProperty;
    
        public YourCustomView(Context context) {
            super(context);
        }
    
        public YourCustomView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        public YourCustomView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }
    
        public void setSomeProperty(String value) {
            mSomeProperty = value;
            setDrawingCacheEnabled(false); // clear the cache here
            invalidate();
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            // specific draw logic here
    
            setDrawingCacheEnabled(true); // cache
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            ...
        }
    
    }
    

    Example code explained.

    1. In the setSomeProperty() method call setDrawingCacheEnabled(false) to clear the cache and force a redraw by calling invalidate().
    2. Call setDrawingCacheEnabled(true) in the onDraw method after drawing to the canvas.
    3. Optionally place a log statement in the onDraw method to confirm it is only called once each time you call the setSomeProperty() method. Be sure to remove the log call once confirmed as this will become a performance issue.
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  • 2020-12-10 04:16

    There's a hard limit on drawing cache size, available via the ViewConfiguration class.. My view is larger than allowed for caching.

    FYI, the sources of the View class are available via the SDK Manager for some (not all) Android versions.

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