I have an App that was created a long time ago and updated it to use Storyboards. All the views have been rebuilt and hooked up. However, the App does not use the entire h
Do you have the launch (default) image with size 640 x 1136? If you do not have this image you should add image with name Default-568h@2x.png and with size is 640 x 1136.
Without this image iOS thinks what your app does not support the new dimension.
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Your app has been compiled with iOS 5 or earlier and you are viewing it on a device with iOS 6 or up.
set target of your application as iOS 7 in Xcode and use Auto layout constraints to make it work on both devices. I will suggest you to have multiple storyboard if you want to support iOS 5 or earlier because they don't have auto layout constraints.
You need to compile your code with iOS 6 + SDK and use Auto layout constraints.
//Edit: if you are already using iOS 6+ as your deployment target for your project
If your iOS is set to 6 and up check your storyboard settings if your storyboard's deployment target is iOS 6 and up.
If you are using the launch images asset catalog. You might not have added images for the retina placeholder. Just add images there as well. You can probably add the same image as the 2x section there. Then modify the contents.json
in the assets folder so that duplicate images are not created for the same.
I followed all of the steps listed and it still did not work.
After migration I had to set a 'Launch Screen File'. After I did that it worked like a charm. If you have an older project like I did, then you can create a Launch Screen File: File > New > File > User Interface > Launch Screen.
Just add the splash image for iPhone 5, (640 x 1136)
If you put your launch images in the asset catalog, this might be the problem:
In the main project settings (when you click on the top entry in the file browser) under "General", scroll down about halfway to "App Icons and Launch Images". There's an entry in there for "Launch Images Source". You'll probably see a button that says something like "Use Asset Catalog". When you click it, Xcode will ask you to "migrate" your launch images to the asset catalog. Go ahead and do this, although it's probably just going to create a new empty launch image set, which you can later delete. Then after that's done, you should see a dropdown where the button was, and in there you can select the actual launch images. Then if you want, you can go into the asset catalog and remove the launch image set that Xcode just created.
See the photo below, make sure Launce Screen File has an entry!