I am using StretchImage because the box is resizable with splitters. It looks like the default is some kind of smooth bilinear filtering, causing my image to be blurry and h
When resizing an image in .net, the System.Drawing.Drawing2D.InterpolationMode offers the following resize methods:
I did a MSDN search and turns out there's an article on this, which is not very detailed but outlines that you should use the paint event.
http://msdn.microsoft.com/en-us/library/k0fsyd4e.aspx
I edited a commonly available image zooming example to use this feature, see below
Edited from: http://www.dotnetcurry.com/ShowArticle.aspx?ID=196&AspxAutoDetectCookieSupport=1
Hope this helps
private void Form1_Load(object sender, EventArgs e)
{
// set image location
imgOriginal = new Bitmap(Image.FromFile(@"C:\images\TestImage.bmp"));
picBox.Image = imgOriginal;
// set Picture Box Attributes
picBox.SizeMode = PictureBoxSizeMode.StretchImage;
// set Slider Attributes
zoomSlider.Minimum = 1;
zoomSlider.Maximum = 5;
zoomSlider.SmallChange = 1;
zoomSlider.LargeChange = 1;
zoomSlider.UseWaitCursor = false;
SetPictureBoxSize();
// reduce flickering
this.DoubleBuffered = true;
}
// picturebox size changed triggers paint event
private void SetPictureBoxSize()
{
Size s = new Size(Convert.ToInt32(imgOriginal.Width * zoomSlider.Value), Convert.ToInt32(imgOriginal.Height * zoomSlider.Value));
picBox.Size = s;
}
// looks for user trackbar changes
private void trackBar1_Scroll(object sender, EventArgs e)
{
if (zoomSlider.Value > 0)
{
SetPictureBoxSize();
}
}
// redraws image using nearest neighbour resampling
private void picBox_Paint_1(object sender, PaintEventArgs e)
{
e.Graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
e.Graphics.DrawImage(
imgOriginal,
new Rectangle(0, 0, picBox.Width, picBox.Height),
// destination rectangle
0,
0, // upper-left corner of source rectangle
imgOriginal.Width, // width of source rectangle
imgOriginal.Height, // height of source rectangle
GraphicsUnit.Pixel);
}
I suspect you're going to have to do the resizing manually thru the Image class and DrawImage function and respond to the resize events on the PictureBox.
I needed this functionality also. I made a class that inherits PictureBox, overrides OnPaint
and adds a property to allow the interpolation mode to be set:
using System.Drawing.Drawing2D;
using System.Windows.Forms;
/// <summary>
/// Inherits from PictureBox; adds Interpolation Mode Setting
/// </summary>
public class PictureBoxWithInterpolationMode : PictureBox
{
public InterpolationMode InterpolationMode { get; set; }
protected override void OnPaint(PaintEventArgs paintEventArgs)
{
paintEventArgs.Graphics.InterpolationMode = InterpolationMode;
base.OnPaint(paintEventArgs);
}
}