How do you handle a thread that has a hung call?

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不思量自难忘° 2020-12-09 21:35

I have a thread that goes out and attempts to make a connection. In the thread, I make a call to a third party library. Sometimes, this call hangs, and never returns. On

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  • 2020-12-09 21:59

    Managed threads can't directly stop native threads. So if the call is blocked in native code then the best you can do is have the managed thread check then terminate once it returns. If it never returns, maybe there's a version of the call with a timemout?

    If not, killing the thread (through win32) is not usually a good idea...

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  • 2020-12-09 22:01

    This function in your third-party library doesn't have a timeout or cancel function? If so, that's pretty poor design. There's not going to be any pretty solution here, methinks...

    Unfortunately, there's no way you're going to get around it, short of using the Win32 API to kill the thread manually, which is certainly not going to be clean. However, if this third-party library is not giving you any other options, it may be the thing to do. The TerminateThread function is what you'll want to use, but observe the warning! To get the thread ID to pass to this function, you have to use another Win32 API call (the Thread class doesn't expose it directly). The approach here will be to set the value of a volatile class variable to the result of GetCurrentThreadId at the start of the managed thread method, and then use this thread ID later to terminate the thread.

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  • 2020-12-09 22:07

    Random thought: I wonder if you could write a second assembly as a small console exe that does this communication... launch it with Process.Start and capture results either via the file system or by intercepting stdout. Then if it hangs you can kill the process.

    A bit harsh, maybe - and obviously it has overheads of spawning a process - but it should at least be possible to kill it.

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  • 2020-12-09 22:13

    Not a good solution to ever wait on a thread (in any language) indefinitely, especially if you are making external calls. Always use a join with a timeout, or a spin lock that monitors the state of a shared atomic variable until it changes, or you reach a timeout. I'm not a C# guy, but these are all sound concurrency practices.

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  • 2020-12-09 22:16

    Not sure if this will do it or be acceptable, but its worth a shot.

    [DllImport("kernel32.dll")]
    private static extern bool TerminateThread (Int32 id, Int32 dwexit);
    

    From the documentation

    TerminateThread is a dangerous function that should only be used in the most extreme cases. You should call TerminateThread only if you know exactly what the target thread is doing, and you control all of the code that the target thread could possibly be running at the time of the termination. For example, TerminateThread can result in the following problems:

    • If the target thread owns a critical section, the critical section will not be released.
    • If the target thread is allocating memory from the heap, the heap lock will not be - released.
    • If the target thread is executing certain kernel32 calls when it is terminated, the kernel32 state for the thread's process could be inconsistent.
    • If the target thread is manipulating the global state of a shared DLL, the state of the DLL could be destroyed, affecting other users of the DLL.
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