I am using this
camera.takePicture(null, rawCallback, jpegCallback);
but with some devices it makes a sound when the camera captures the image.<
Well, all those solutions are good but i prefer setting the volume to 0 (and not only system since some devices users other streams then system and/or not all streams include system) before:
smth like this would work flawlessly:
Camera mCamera = null;
function takePicture() {
storeSoundSettings();
setMuteAll(true);
// init camera and such.
Camera.CameraInfo info = new Camera.CameraInfo();
Camera.getCameraInfo(IdOfCameraBackOrFront, info);
if (info.canDisableShutterSound) {
camera.enableShutterSound(false);
}
setMuteAll(false);
recoverSoundSettings();
}
and store, recover and setMuteAll something like this:
int[] streams = new int[]{
AudioManager.STREAM_ALARM,
AudioManager.STREAM_DTMF,
AudioManager.STREAM_MUSIC,
AudioManager.STREAM_NOTIFICATION,
AudioManager.STREAM_RING,
AudioManager.STREAM_SYSTEM,
AudioManager.STREAM_VOICE_CALL};
JSONObject json;
AudioManager manager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
public void storeSoundSettings() {
json = new JSONObject();
json.put("mode", manager.getMode());
json.put("ringermode", manager.getRingerMode());
for (int stream : streams) {
json.put("stream_" + stream, manager.getStreamVolume(stream));
}
}
public void recoverSoundSettings() {
json = new JSONObject(readString("last_audio_setting", null));
manager.setMode(json.getInt("mode"));
manager.setRingerMode(json.getInt("ringermode"));
for (int stream : streams) {
manager.setStreamVolume(stream, json.getInt("stream_" + stream), AudioManager.FLAG_ALLOW_RINGER_MODES);
}
public void setMuteAll(boolean mute) {
for (int stream : streams) {
manager.setStreamMute(stream, mute);
if (mute) {
manager.setStreamVolume(stream, 100, AudioManager.FLAG_ALLOW_RINGER_MODES);
} else {
manager.setStreamVolume(stream, 0, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
}
}
}
Do not forget to catch the exceptions. I removed them for better highlighting.
Use Below two lines before button click
AudioManager mgr = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
mgr.setStreamMute(AudioManager.STREAM_SYSTEM, true);
And these two lones just after image get captured:
AudioManager mgr = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
mgr.setStreamMute(AudioManager.STREAM_SYSTEM, false);
I know only this solution and I personally used it in my application
You can turn it off programmatically from 4.2 onwards with:
Camera.CameraInfo info = new Camera.CameraInfo();
Camera.getCameraInfo(id, info);
if (info.canDisableShutterSound) {
mCamera.enableShutterSound(false);
}
As harism mentioned, this is not possible to do on some devices, because there are legal requirements in some markets (Japan, for example) that taking a picture always results in an audible shutter sound.
The stream type used for these types of sounds is STREAM_SYSTEM_ENFORCED
, and there's a read-only system property that determines whether or not you can mute such a stream.
To mute, put this code before capturing an image
AudioManager mgr = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
mgr.setStreamMute(AudioManager.STREAM_SYSTEM, true);
camera.takePicture(null, rawCallback, jpegCallback);
After 1 second it will unmute by putting in the below code:
final Handler handler = new Handler();
Timer t = new Timer();
t.schedule(new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
AudioManager mgr = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
mgr.setStreamMute(AudioManager.STREAM_SYSTEM, false);
}
});
}
}, 1000);