How do you send console messages and errors to alert?

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离开以前
离开以前 2020-12-09 18:28

I would like to pass errors to an alert to warn the user they made mistake in their code even if they don\'t have console open.

    var doc=(frame.contentWin         


        
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  • 2020-12-09 18:54

    You could wrap the script in its own try/catch, something like:

    var doc=(frame.contentWindow.document || obj.contentDocument|| obj.contentWindow);
    var head = doc.getElementsByTagName('head')[0];
    var scriptElement = doc.createElement('script');
    scriptElement.setAttribute('type', 'text/javascript');
    scriptElement.text = "try{"+scripts+"}catch(e){console.error(e);alert('Found this error: ' + e +'. Check the console.')}"
    head.appendChild(scriptElement);
    
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  • 2020-12-09 19:04

    Whilst try ... catch will work on the code that the script runs initially, as Jenita says it won't catch Syntax Errors, and also it won't catch errors thrown by callback functions which execute later (long after the try-catch has finished). That means no errors from any functions passed to setTimeout or addEventListener.

    However, you can try a different approach. Register an error listener on the window.

    window.addEventListener("error", handleError, true);
    
    function handleError(evt) {
        if (evt.message) { // Chrome sometimes provides this
          alert("error: "+evt.message +" at linenumber: "+evt.lineno+" of file: "+evt.filename);
        } else {
          alert("error: "+evt.type+" from element: "+(evt.srcElement || evt.target));
        }
    }
    

    This will be called when an exception is thrown from a callback function. But it will also trigger on general DOM errors such as images failing to load, which you may not be interested in.

    It should also fire on Syntax Errors but only if it was able to run first so you should put it in a separate script from the one that may contain typos! (A Syntax Error later in a script will prevent valid lines at the top of the same script from running.)

    Unfortunately, I never found a way to get a line number from the evt in Firefox. (Edit: Poke around, I think it might be there now.)


    I discovered this when trying to write FastJSLogger, an in-page logger I used back when the browser devtools were somewhat slow.

    Desperate to catch line numbers, I started to experiment with wrappers for setTimeout and addEventListener that would re-introduce try-catch around those calls. For example:

    var realAddEventListener = HTMLElement.prototype.addEventListener;
    
    HTMLElement.prototype.addEventListener = function(type,handler,capture,other){
        var newHandler = function(evt) {
            try {
                return handler.apply(this,arguments);
            } catch (e) {
                alert("error handling "+type+" event:"+e.message +"  linenumber:"+e.lineNumber);
            }
        };
    
        realAddEventListener.call(this,type,newHandler,capture,other);
    };
    

    Obviously this should be done before any event listeners are registered, and possibly even before libraries like jQuery are loaded, to prevent them from grabbing a reference to the real addEventListener before we have been able to replace it.

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  • 2020-12-09 19:09

    Ok so the less elegant but highly efficient way of doing this is 'refactoring' your innate console functions. Basically any error or warnings you get are being outputted there by a javascript function that is pretty similar to the familiar console.log() function. The functions that I am talking about are console.warn(), console.info() and console.error(). now let's 're-map' what each of those do:

    //remap console to some other output
    var console = (function(oldCons){
        return {
            log: function(text){
                oldCons.log(text);
                //custom code here to be using the 'text' variable
                //for example: var content = text;
                //document.getElementById(id).innerHTML = content
            },
            info: function (text) {
                oldCons.info(text);
                //custom code here to be using the 'text' variable
            },
            warn: function (text) {
                oldCons.warn(text);
                //custom code here to be using the 'text' variable
            },
            error: function (text) {
                oldCons.error(text);
               //custom code here to be using the 'text' variable
            }
        };
    }(window.console));
    
    //Then redefine the old console
    window.console = console;
    

    Now, generally I would highly advise against using something like this into production and limit it to debugging purposes, but since you are trying to develop a functionality that shows the output of the console, the lines are blurry there, so I'll leave it up to you.

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