I like to initialize my variables to some \"dummy\" value and have started to use int64_t and uint64_t. So far, it looks like there are at least th
int64_t method_one = 0;
...is perfectly reasonable. C99 (see e.g. draft here; yes, I know it's not the most recent standard any more, but it's the one that introduced the int<N>_t types) says that:
0 has type int (§6.4.4.1 para.5);int64_t (§6.5.16 para.3);So there's nothing wrong with that at all, and the lack of additional clutter makes it the most readable of the options when initialising to 0 or anything else in the range of an int.
int64_t method_two = 0LL;
int64_t is not guaranteed to be the same as long long; however, this should in fact work portably for any signed 64-bit value as well (and similarly ULL for unsigned 64-bit values): long long (and unsigned long long) should be at least 64 bits in a C99-compliant implementation (§5.2.4.2.1), so LL (and ULL) should always be safe for initialising 64-bit values.
int64_t method_three = INT64_C(0);
This is arguably a better option for values which may be outside the range of an int, as it expresses the intent more clearly: INT64_C(n) will expand to something appropriate for any n in (at least) a 64-bit range (see §7.18 in general, and particularly §7.8.4.1).
In practice, I might well use any of the above, depending on context. For example:
uint64_t counter = 0;
(Why add unnecessary clutter?)
uint64_t some_bit = 1ULL << 40;
(1 << 40 simply won't work unless int is unusually wide; and UINT64_C(1) << 40 seems less readable to me here.)
uint64_t some_mask = UINT64_C(0xFF00FF00FF00FF00);
(In this case, explicitly calling out the value as a 64-bit constant seems more readable to me than writing 0xFF00FF00FF00FF00ULL.)
According to the ANSI C standard, the suffix for a long long int and unsigned long long int is LL and ULL respectively:
octal or hexadecimal suffixed by ll or LL long long int, unsigned long long int decimal, octal, or hexadecimal suffixed by both u or U, and ll or LL unsigned long long int
If you know that int64_t is defined as:
typedef signed long long int int64_t
Then method two is most definitely the correct one:
int64_t method_two = 0LL;
uint64_t method_two = 0ULL;
Edit:
Keeping in mind the portability issues, and the fact that it's not guaranteed to be defined as long long, then it would be better to use the third method:
INT64_C()
UINT64_C()
Personnally, I would use the third, which is the most portable way to achieve this.
#include <stdint.h>
int64_t method_three = INT64_C(0);
uint64_t method_three = UINT64_C(0);
Anyway, I don't think it's a very important thing.