I have a 3D object. \"Attached\" to it is a point. When the object is moved or rotated, the point moves and rotates with it.
Given the object\'s position and rotatio
For a point in an object's local coordinate system,
object.localToWorld( point );
will return the world coordinates of the point, assuming the same transform is applied to the point as is applied to the object.
three.js r.55