How to dismiss SKScene?

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迷失自我
迷失自我 2020-12-09 17:30

When Im finished with my SKScene is there a way to dismiss the SKScene from within my SKScene class?

If not back in my Viewcontroller where I present my SKScene

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6条回答
  • 2020-12-09 17:52

    "You can't go "Back to the View Controller" from a scene. The scene is a View, the view controller controls and displays views. Use the view controller to change views. Remember the view controller itself is not a view." -Wharbio

    Best solution here is to create another View Controller. This view controller will be my menu. Then the other viewcontroller will act as a host for the skscene.

    In my situation I then use my menu viewcontroller to dismiss the viewcontroller displaying in the skview.

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  • 2020-12-09 17:53

    Having met a similar issue I stumbled around your question, and since nobody gave a decent answer here's how I solved it:

    1. in my scene I called both lines
    [self removeFromParent];
    [self.view presentScene:nil];
    
    1. in my controller (the controller that displays the SKScene) I changed the template code from Apple, which was creating and presenting my scene from viewDidLoad in order to create and present my scene in viewWillAppear, only if the view's scene is nil

    here's my Swift code, even if you're using Objective C you'll understand what it does; the key line being the "if skView.scene == nil" test :

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
    
        let skView = self.view as SKView
        if skView.scene == nil {
            let scene = GameScene(size:skView.bounds.size)
            scene.controller = self
            skView.ignoresSiblingOrder = true
            scene.scaleMode = .AspectFill
            skView.presentScene(scene)
        }
    }
    
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  • 2020-12-09 17:56

    From within your SKScene, you can simply do [self.view presentScene:aNewScene] to present another scene

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  • 2020-12-09 17:56

    I completely remove scenes by using this block in my view controller: Obviously you will need to declare your Size, and "newSKview"

    SKView * skView = (SKView *)self.view;
    
    SKScene *newScene = [[newSKView alloc]initWithSize:size];
    newScene.scaleMode = SKSceneScaleModeAspectFill;
    SKScene *oldScene=(skView.scene);
    [oldScene removeFromParent];
    [skView presentScene:newScene];
    

    This works fine for me. None of my Scenes are retained or strong.

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  • 2020-12-09 18:15

    You can use:

     [yourSKView presentScene:nil];
    

    to remove the scene.

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  • 2020-12-09 18:16

    Maybe my variant will be helpful:

    [[self.scene childNodeWithName:@"YourChildNodeName"] removeFromParent];
    
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