I\'m trying to let the user load images from their harddrive, and present these visually in the GUI as a list of thumbnails (JPanels with icons added to a JList). I\'m curre
The JVM has a nasty habit of caching images. One way to get around it is to:
InputStream
pointing to the image.byte[]
(using standard I/O APIs - outside imageio
etc.).ByteArrayInputStream
from the byte[]
.ByteArrayInputStream
as a source for ImageIO.read(InputStream)
.Because the JVM does not know from what resource the image bytes were obtained it is unable to uniquely identify the image, and will not cache it.
Mind you, I cannot find any documentation that backs up what I am saying. This is just from past experience.
The problem is in the use of BufferedImage itself. By the time the file is read into memory you'll be out of heap space. Depending on what this is for you can either use an image reader or you can increase the size of the heap.
I'd recommend that you use an image reader. For example to get an image reader you code would be something like this:
// Create an image input stream on the image
ImageInputStream iis = ImageIO.createImageInputStream(o);
// Find all image readers that recognize the image format
Iterator iter = ImageIO.getImageReaders(iis);
if (!iter.hasNext()) {
// No readers found
return null;
}
// Use the first reader
ImageReader reader = (ImageReader)iter.next();
From : http://www.exampledepot.com/egs/javax.imageio/DiscType.html
One you have the ImageReader you can get the aspect ration by calling reader.getAspectRatio()
I'm not sure how you'd go from an ImageReader to a thumbnail though.