In Flutter/Dart, how can I perform the following 3 steps:
You can read image from the disk using the image.file constructor.
For more features you can use the Image library
A Dart library providing the ability to load, save and manipulate images in a variety of different file formats.
Sample from the documentation examples
Load a jpeg, resize it and save it as a png
import 'dart:io' as Io;
import 'package:image/image.dart';
void main() {
// Read a jpeg image from file.
Image image = decodeImage(new Io.File('test.jpg').readAsBytesSync());
// Resize the image to a 120x? thumbnail (maintaining the aspect ratio).
Image thumbnail = copyResize(image, width: 120);
// Save the thumbnail as a PNG.
new Io.File('out/thumbnail-test.png')
..writeAsBytesSync(encodePng(thumbnail));
}
You can use the dart image
package: https://pub.dartlang.org/packages/image.
The package provide various services such as resize, crop and rotate.
While this package does work, unfortunately it is very slow.
See discussion: https://github.com/brendan-duncan/image/issues/55
To resize an image that is defined in pubspec.yaml use "BoxFit":
@override
Widget build(BuildContext context) {
return (new Container(
width: 250.0,
height: 250.0,
alignment: Alignment.center,
decoration: new BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/Launcher_Icon.png'),
fit: BoxFit.fill
),
),
));
}
also reference how to access images: https://flutter.io/assets-and-images/
Use the ResizeImage image provider.
Using a separate package is nice if you want to use many of the functionality, or if you can't do otherwise. But just to depend on something instead of what the framework itself (and its underlying graphics engine) can do easily... :-)
If you have an ImageProvider
now, say, to display an image from the bytes in memory:
Image(image: MemoryImage(bytes))
Just wrap it inside a ResizeImage
:
Image(image: ResizeImage(MemoryImage(bytes), width: 50, height: 100))
And if you want even more control, just create your own image provider based on the source code of this one.
It's not a very good way to resize picture via Image library, since it blocks ui thread, and it brings very bad UX.
There is a a maxWidth
argument in image_picker
lib, you can set it, so these writing files manipulation will be unnecessary in some cases.
Here's an example Thumbnail
widget which does this on the flight
It uses Isolate
to offload CPU-intensive work to background thread and have UI thread jank-free
import 'dart:io';
import 'dart:isolate';
import 'package:flutter/material.dart';
import 'package:image/image.dart' as IMG;
import 'package:path/path.dart';
class Thumbnail extends StatefulWidget {
final Size size;
final File image;
const Thumbnail({Key key, this.size, this.image}) : super(key: key);
@override
_ThumbnailState createState() => _ThumbnailState();
}
class _ThumbnailState extends State<Thumbnail> {
List<int> imgBytes;
Isolate isolate;
@override
void initState() {
_asyncInit();
super.initState();
}
static _isolateEntry(dynamic d) async {
final ReceivePort receivePort = ReceivePort();
d.send(receivePort.sendPort);
final config = await receivePort.first;
print(config);
final file = File(config['path']);
final bytes = await file.readAsBytes();
IMG.Image image = IMG.decodeImage(bytes);
IMG.Image thumbnail = IMG.copyResize(
image,
width: config['size'].width.toInt(),
);
d.send(IMG.encodeNamedImage(thumbnail, basename(config['path'])));
}
_asyncInit() async {
final ReceivePort receivePort = ReceivePort();
isolate = await Isolate.spawn(_isolateEntry, receivePort.sendPort);
receivePort.listen((dynamic data) {
if (data is SendPort) {
if (mounted) {
data.send({
'path': widget.image.path,
'size': widget.size,
});
}
} else {
if (mounted) {
setState(() {
imgBytes = data;
});
}
}
});
}
@override
void dispose() {
if (isolate != null) {
isolate.kill();
}
super.dispose();
}
@override
Widget build(BuildContext context) {
return SizedBox(
height: widget.size.height,
width: widget.size.width,
child: imgBytes != null
? Image.memory(
imgBytes,
fit: BoxFit.cover,
)
: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [Colors.grey[100], Colors.grey[300]],
begin: Alignment.centerLeft,
end: Alignment.centerRight,
),
),
),
);
}
}