I am trying to create a CGContext in swift. It compiles but throws an error at runtime.
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()
let conte
Just in case somebody is running into the same problem. The snippet below finally works.
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)
let context = CGBitmapContextCreate(nil, UInt(rect.size.width), UInt(rect.size.height), 8, 0, colorSpace, bitmapInfo)
It generates a 32 bit RGBA context in swift
Suggested way compatible with both Xcode 8.3 and Xcode 9 which supports Swift 3 and Swift 4
let colorSpace = CGColorSpaceCreateDeviceRGB()
guard let bitmapContext = CGContext(data: nil,
width: Int(size.width),
height: Int(size.height),
bitsPerComponent: Int(bitsPerComponent),
bytesPerRow: Int(bytesPerRow),
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) else {
return nil
}
I had some issues in Swift 1.2 using UInt
, now I'm using Int
and it's working.
This Example shows how to convert an Image to a grayscale image.
let imageRect = self.myImage.frame
let colorSpace = CGColorSpaceCreateDeviceGray()
let width = imageRect.width
let height = imageRect.height
let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.None.rawValue)
let context = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)
In Swift 2.1 one can access the fields properly, and even OR them together:
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedFirst.rawValue | CGBitmapInfo.ByteOrder32Little.rawValue)
let context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, bitmapInfo.rawValue);
Whole lot of 'rawValue' going on :)
You don't even need to separate out the bitmapInfo, and can do a one-liner:
let context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, CGImageAlphaInfo.PremultipliedFirst.rawValue | CGBitmapInfo.ByteOrder32Little.rawValue
Updated for Swift 5:
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
let context = CGContext(data: nil, width: UInt(rect.size.width), height: UInt(rect.size.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
where rect has height and width
In Swift 2.2:
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue).rawValue
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)