What is the best way to create the best pseudo-random number generator? (any language works)
See Pitfalls in Random Number Generation
My favorites are Hardware random number generators
If you're going to work in C++, Boost has a collection of PRNGs that I'd trust a lot more than whatever comes in standard libraries. The documentation might be helpful in picking one out. As always, how good a PRNG is depends on what you're using it for.
Best way to create one is to not to.
Pseudo-random number generators are a very complex subject, so it's better off to use the implementations produced by the people that have a good understanding of the subject.
The German magazine C't tested a number of software and hardware generators in the 2/2009 issue and ran the results through various statistical tests.
I scanned the results here.
I would not bother writing my own. The article mentions that even Donald Knuth failed with his "Super-random number generator", which was not so random after all. Get one that passed all tests (had a result > 0 in all columns). They also tested a setup with a VIA EPIA M10000 mobo, which has a hardware RNG. I like this option for a commercial or semi-commercial setup that requires a robust random number server with high throughput.
Unless, of course, you are just playing around, in which case this may be good enough.
See this link for the TestU01 suite of tests, which includes several batteries of tests.
http://www.iro.umontreal.ca/~simardr/testu01/tu01.html
In the paper, the author demonstrates the test result on a variety of existing RNGs, but not .NET System.Random (as far as I can tell). Though he does test VB6's generator.
Very few pass all the tests...