This question is related to Steven’s answer - here. He proposed a very good logger wrapper. I will paste his code below:
public interface ILogger
{
void
So, my question is what is the proper way to create implementation that proxies to Serilog?
you should create something like:
public class SerilogAdapter : ILogger
{
private readonly Serilog.ILogger m_Adaptee;
public SerilogAdapter(Serilog.ILogger adaptee)
{
m_Adaptee = adaptee;
}
public void Log(LogEntry entry)
{
if (entry.Severity == LoggingEventType.Debug)
m_Adaptee.Debug(entry.Exception, entry.Message);
if (entry.Severity == LoggingEventType.Information)
m_Adaptee.Information(entry.Exception, entry.Message);
else if (entry.Severity == LoggingEventType.Warning)
m_Adaptee.Warning(entry.Message, entry.Exception);
else if (entry.Severity == LoggingEventType.Error)
m_Adaptee.Error(entry.Message, entry.Exception);
else
m_Adaptee.Fatal(entry.Message, entry.Exception);
}
}
Does that mean that every class that will log sth (so basically every), should have ILogger in its constructor?
As I understand from Stevens answer: Yes, you should do this.
what is the best way to use it later in the code?
If you are using a DI container, then just use the DI container to map ILogger to SerilogAdapter. You also need to register Serilog.ILogger, or just give an instance of Serilog logger to the DI container to inject it to the SerilogAdapter constructor.
If you don't use a DI container, i.e., you use Pure DI, then you do something like this:
Serilog.ILogger log = Serilog.Log.Logger.ForContext("MyClass");
ILogger logging_adapter = new SerilogAdapter(log);
var myobject = new MyClass(other_dependencies_here, logging_adapter);