I\'ve taken a look at this question: UIImage Shadow Trouble
But the accepted answer didn\'t work for me.
What I\'m trying to do is take a UIImage and add a s
I needed a method that would accept an UIImage as a parameter and return a slightly larger UIImage with shadows. The posts here have been very helpful to me so here's my method. The returned image has a centered 5px shadow on each side.
+(UIImage*)imageWithShadowForImage:(UIImage *)initialImage {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, initialImage.size.width + 10, initialImage.size.height + 10, CGImageGetBitsPerComponent(initialImage.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(0,0), 5, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(5, 5, initialImage.size.width, initialImage.size.height), initialImage.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
There are several problems with your code:
CGContextSetShadowWithColor
to define both the shadow and its color.By fixing these issues, the shadow should be drawn.
- (UIImage*)imageWithShadow {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width + 10, self.size.height + 10, CGImageGetBitsPerComponent(self.CGImage), 0,
colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(5, -5), 5, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(0, 10, self.size.width, self.size.height), self.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}