I would like to simulate mouse events using the Win32 API; how can I do it?
What I want to do is simulate the event at the most basic level, the level at which the
You're looking for the SendInput function, which allows you to synthesize mouse movements and button clicks in your code by specifying an array of INPUT structures corresponding to input events.
UINT WINAPI SendInput(
__in UINT nInputs, // number of structures in the pInputs array
__in LPINPUT pInputs, // an array of INPUT structures, representing an event
__in int cbSize // the size, in bytes, of an INPUT structure
);
Note, however, that this function is subject to User Interface Privilege Isolation (UIPI), which means that your application is only permitted to inject input to applications that are running at an equal or lesser integrity level.
Use mouse_event
(winuser.h). The following code will move the mouse then perform a click at the new location. You can do this in two lines but this is more verbose.
Note that X and Y are specified in mickeys, 0 to 65535. This is then mapped onto the current resolution, i.e. 0,0 will be the top left corner and 65535,65535 will be the lower right hand corner.
mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, x, y, 0, 0);
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);