I\'m looking to create an EnvironmentObject that can be accessed by the View Model (not just the view).
The Environment object tracks the application session data, e
I choose to not have a ViewModel. (Maybe time for a new pattern?)
I have setup my project with a RootView
and some child views. I setup my RootView
with a App
object as the EnvironmentObject. Instead of the ViewModel accessing Models, all my views access classes on App. Instead of the ViewModel determining the layout, the view hierarchy determine the layout. From doing this in practice for a few apps, I've found my views are staying small and specific. As an over simplification:
class App {
@Published var user = User()
let networkManager: NetworkManagerProtocol
lazy var userService = UserService(networkManager: networkManager)
init(networkManager: NetworkManagerProtocol) {
self.networkManager = networkManager
}
convenience init() {
self.init(networkManager: NetworkManager())
}
}
struct RootView {
@EnvironmentObject var app: App
var body: some View {
if !app.user.isLoggedIn {
LoginView()
} else {
HomeView()
}
}
}
struct HomeView: View {
@EnvironmentObject var app: App
var body: some View {
VStack {
Text("User name: \(app.user.name)")
Button(action: { app.userService.logout() }) {
Text("Logout")
}
}
}
}
In my previews, I initialize a MockApp
which is a subclass of App
. The MockApp initializes the designated initializers with the Mocked object. Here the UserService doesn't need to be mocked, but the datasource (i.e. NetworkManagerProtocol) does.
struct HomeView_Previews: PreviewProvider {
static var previews: some View {
Group {
HomeView()
.environmentObject(MockApp() as App) // <- This is needed for EnvironmentObject to treat the MockApp as an App Type
}
}
}
The Resolver library does a nice job to get dependency injection for model classes. It provides a property wrapper @Injected
which is very similar in spirit to @EnvironmentObject
but works everywhere. So in a model, I would inject a XYZService like this:
class SomeModel: ObservableObject {
@Injected var service: XYZService
}
Such a model I would use as an @EnvironmentObject in the SwiftUI view hierarchy.
It's a little bit involved because you'll have two dependency-injection containers, Resolver/@Injected for everything that's app-wide/service-like and SwiftUI/@EnvironmentObject in the view hierarchy for everything that relates to views/for view models. But in more complex applications it's a very good fit and worthwile the additional complexity. Much better than singletons/XYZService.shared...
Below provided approach that works for me. Tested with many solutions started with Xcode 11.1.
The problem originated from the way EnvironmentObject is injected in view, general schema
SomeView().environmentObject(SomeEO())
ie, at first - created view, at second created environment object, at third environment object injected into view
Thus if I need to create/setup view model in view constructor the environment object is not present there yet.
Solution: break everything apart and use explicit dependency injection
Here is how it looks in code (generic schema)
// somewhere, say, in SceneDelegate
let someEO = SomeEO() // create environment object
let someVM = SomeVM(eo: someEO) // create view model
let someView = SomeView(vm: someVM) // create view
.environmentObject(someEO)
There is no any trade-off here, because ViewModel and EnvironmentObject are, by design, reference-types (actually, ObservableObject
), so I pass here and there only references (aka pointers).
class SomeEO: ObservableObject {
}
class BaseVM: ObservableObject {
let eo: SomeEO
init(eo: SomeEO) {
self.eo = eo
}
}
class SomeVM: BaseVM {
}
class ChildVM: BaseVM {
}
struct SomeView: View {
@EnvironmentObject var eo: SomeEO
@ObservedObject var vm: SomeVM
init(vm: SomeVM) {
self.vm = vm
}
var body: some View {
// environment object will be injected automatically if declared inside ChildView
ChildView(vm: ChildVM(eo: self.eo))
}
}
struct ChildView: View {
@EnvironmentObject var eo: SomeEO
@ObservedObject var vm: ChildVM
init(vm: ChildVM) {
self.vm = vm
}
var body: some View {
Text("Just demo stub")
}
}
You shouldn't. It's a common misconception that SwiftUI works best with MVVM.
MVVM has no place in SwfitUI. You are asking that if you can shove a rectangle to
fit a triangle shape. It wouldn't fit.
Let's start with some facts and work step by step:
ViewModel is a model in MVVM.
MVVM does not take value type (e.g.; no such thing in java)into consideration.
A value type model (model without state) is considered safer than reference
type model (model with state) in the sense of immutability.
Now, MVVM requires you to set up a model in such way that whenever it changes, it
updates view in some pre-determined way. This is known as binding.
Without binding, you won't have nice separation of concerns, e.g.; refactoring out
model and associated states and keeping them separate from view.
These are the two things most iOS MVVM developers fail:
iOS has no "binding" mechanism in traditional java sense.
Some would just ignore binding, and think calling an object ViewModel
automagically solves everything; some would introduce KVO-based Rx, and
complicate everything when MVVM is supposed to make things simpler.
model with state is just too dangerous
because MVVM put too much emphasis on ViewModel, too little on state management
and general disciplines in managing Control; most of the developers end up
thinking a model with state that is used to update view is reusable and
testable.
this is why Swift introduces value type in the first place; a model without
state.
Now to your question: you ask if your ViewModel can have access to EnvironmentObject (EO)?
You shouldn't. Because in SwiftUI a model that conforms to View automatically have
reference to EO. E.g.;
struct Model: View {
@EnvironmentObject state: State
// automatic binding in body
var body: some View {...}
}
I hope people can appreciate how compact SDK is designed.
In SwiftUI, MVVM is automatic. There's no need for a separate ViewModel object
that manually binds to view which requires an EO reference passed to it.
The above code is MVVM. E.g.; a model with binding to view.
But because model is value type, so instead of refactoring out model and state as
view model, you refactor out control (in protocol extension, for example).
This is official SDK adapting design pattern to language feature, rather than just
enforcing it. Substance over form.
Look at your solution, you have to use singleton which is basically global. You
should know how dangerous it is to access global anywhere without protection of
immutability, which you don't have because you have to use reference type model!
TL;DR
You don't do MVVM in java way in SwiftUI. And the Swift-y way to do it is no need
to do it, it's already built-in.
Hope more developer see this since this seemed like a popular question.
You can do it like this:
struct YourView: View {
@EnvironmentObject var settings: UserSettings
@ObservedObject var viewModel = YourViewModel()
var body: some View {
VStack {
Text("Hello")
}
.onAppear {
self.viewModel.setup(self.settings)
}
}
}
For the ViewModel:
class YourViewModel: ObservableObject {
var settings: UserSettings?
func setup(_ settings: UserSettings) {
self.settings = settings
}
}