I need help drawing a mesh to a rendertexture in Unity's URP Renderpass

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旧时难觅i
旧时难觅i 2020-12-08 16:31
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
        {
            SortingCriteria sortingCriteria = (renderQueueTy         


        
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