Is there a global named reader/writer lock?

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执笔经年
执笔经年 2020-12-08 11:26

I have multiple asp.net web apps serving a set of files. Periodically, one will update the file before serving it, but it can\'t update the file if it is in use.

I c

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  • 2020-12-08 12:03

    How about this? Don't serve up files. Serve up copies of files. When you need to make a change, create a new file, and serve up a copy of that from then on.

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  • 2020-12-08 12:07

    It's possible to simulate a reader/writer lock using a Mutex and a Semaphore. I wouldn't do it if I had to access it thousands of times per second, but for dozens or perhaps hundreds of times per second, it should work just fine.

    This lock would allow exclusive access by 1 writer or concurrent access by N (possibly large, but you have to define it) readers.

    Here's how it works. I'll use 10 readers as an example.

    Initialize a named Mutex, initially unsignaled, and a named Semaphore with 10 slots:

      Mutex m = new Mutex(false, "MyMutex");
      Semaphore s = new Semaphore(10, 10, "MySemaphore");
    

    Acquire reader lock:

    // Lock access to the semaphore.
    m.WaitOne();
    // Wait for a semaphore slot.
    s.WaitOne();
    // Release mutex so others can access the semaphore.
    m.ReleaseMutex();
    

    Release reader lock:

    s.Release();
    

    Acquire writer lock:

    // Lock access to the seamphore
    m.WaitOne();
    // Here we're waiting for the semaphore to get full,
    // meaning that there aren't any more readers accessing.
    // The only way to get the count is to call Release.
    // So we wait, then immediately release.
    // Release returns the previous count.
    // Since we know that access to the semaphore is locked
    // (i.e. nobody can get a slot), we know that when count
    // goes to 9 (one less than the total possible), all the readers
    // are done.
    s.WaitOne();
    int count = s.Release();
    while (count != 9)
    {
        // sleep briefly so other processes get a chance.
        // You might want to tweak this value.  Sleep(1) might be okay.
        Thread.Sleep(10);
        s.WaitOne();
        count = s.Release();
    }
    
    // At this point, there are no more readers.
    

    Release writer lock:

    m.ReleaseMutex();
    

    Although fragile (every process using this better have the same number for the semaphore count!), I think it will do what you want as long as you don't try to hit it too hard.

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  • 2020-12-08 12:21

    I don't think there's anything that meets your needs as stated (although I reserve the right to be wrong).

    You could serve the file using a service. This solves two problems. First, as you stated, the problem of concurrency. Also, even if you can achieve synchronization, it becomes more difficult and ugly if you start load-balancing. Serving the file using a service will likely cost you in performance, but solves your synchronization problem.

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  • 2020-12-08 12:24

    I appreciate Jim Mischel's fine answer, but I see opportunity for performance improvement by avoiding Thread.Sleep() and avoiding lock contention when multiple readers try to acquire at the same time!

    Initialization

      Mutex writer = new Mutex(false, "Global\\MyWriterMutex");
      Semaphore readers = new Semaphore(int.MaxValue, int.MaxValue, "Global\\MyReadersSemaphore");
      EventWaitHandle readAllowed = new EventWaitHandle(true, EventResetMode.ManualReset, "Global\\MyReadAllowedEvent");
      EventWaitHandle readFinished = new EventWaitHandle(false, EventResetMode.ManualReset, "Global\\MyReadFinishedEvent");
    

    Reader

      while (true)
      {
        // signal that I'm reading 
        readers.WaitOne();
    
        // check whether I'm actually allowed to read
        if (readAllowed.WaitOne(0))
        {
          break; // great!
        }
    
        // oops, nevermind, signal that I'm not reading
        readers.Release();
        readFinished.Set();
    
        // block until it's ok to read
        readAllowed.WaitOne();
      }
    
      try
      {
        readData();
      }
      finally
      {
        // signal that I'm no longer reading
        readers.Release();
        readFinished.Set();
      }
    

    Writer

      // block until I am the only writer
      try
      {
        writer.WaitOne();
      }
      catch (AbandonedMutexException)
      {
        // The mutex was abandoned in another process, but it was still acquired
      }
    
      // signal that readers need to cease
      readAllowed.Reset();
    
      // loop until there are no readers
      int readerCount = -1;
      while (readerCount != 0)
      {
        // wipe the knowledge that a reader recently finished
        readFinished.Reset();
    
        // check if there is a reader
        readers.WaitOne();
        readerCount = int.MaxValue - (readers.Release() + 1);
        if (readerCount > 0)
        {
          // block until some reader finishes
          readFinished.WaitOne();
        }
      }
    
      try
      {
        writeData();
      }
      finally
      {
        // signal that readers may continue, and I am no longer the writer
        readAllowed.Set();
        writer.ReleaseMutex();
      }
    
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