I\'m trying to familiarize myself with CUDA programming, and having a pretty fun time of it. I\'m currently looking at this pdf which deals with matrix multiplication, done
When the matrix dimensions are not multiples of the tile dimensions, then it can happen that some tiles cover the matrices only partially. The tile elements falling outside the not-fully overlapping tiles should be properly zero-ed. So, extending your code to arbitrarly sized matrices is easy, but does not amount at a simple index check. Below, I'm copying and pasting my version of the tiled matrix-matrix multiplication kernel with arbitrarily sized matrices
__global__ void MatMul(float* A, float* B, float* C, int ARows, int ACols, int BRows,
int BCols, int CRows, int CCols)
{
float CValue = 0;
int Row = blockIdx.y*TILE_DIM + threadIdx.y;
int Col = blockIdx.x*TILE_DIM + threadIdx.x;
__shared__ float As[TILE_DIM][TILE_DIM];
__shared__ float Bs[TILE_DIM][TILE_DIM];
for (int k = 0; k < (TILE_DIM + ACols - 1)/TILE_DIM; k++) {
if (k*TILE_DIM + threadIdx.x < ACols && Row < ARows)
As[threadIdx.y][threadIdx.x] = A[Row*ACols + k*TILE_DIM + threadIdx.x];
else
As[threadIdx.y][threadIdx.x] = 0.0;
if (k*TILE_DIM + threadIdx.y < BRows && Col < BCols)
Bs[threadIdx.y][threadIdx.x] = B[(k*TILE_DIM + threadIdx.y)*BCols + Col];
else
Bs[threadIdx.y][threadIdx.x] = 0.0;
__syncthreads();
for (int n = 0; n < TILE_DIM; ++n)
CValue += As[threadIdx.y][n] * Bs[n][threadIdx.x];
__syncthreads();
}
if (Row < CRows && Col < CCols)
C[((blockIdx.y * blockDim.y + threadIdx.y)*CCols) +
(blockIdx.x * blockDim.x)+ threadIdx.x] = CValue;
}