Detecting UIWebView finish to play youtube video on iPad

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深忆病人
深忆病人 2020-12-08 06:13

I\'m using UIWebView to play YouTube videos in an iPad.

How can I detect when a YouTube video is finished playing? I see the play icon in the status ba

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  • 2020-12-08 06:31

    Here's a Swift 3 answer

       NotificationCenter.default.addObserver(
        self,
        selector: #selector(self.videoEnded),
        name: .AVPlayerItemDidPlayToEndTime,
        object: nil)
    
    
    }
    
    func videoEnded(){
        print("video ended")
    }
    
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  • 2020-12-08 06:32

    please refere to:

    https://developer.apple.com/library/ios/#documentation/AVFoundation/Reference/AVPlayerItem_Class/Reference/Reference.html

    there is an notification available iOS 4.0 , which you can use to detect youtube video finish playing

     [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(youTubePlayed:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    
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  • 2020-12-08 06:35

    No, there's no way to directly get web page event from UIWebView. But we can accomplish this by using Javascript.

    • First you use embed Javascript in your custom HTML, to detect video ending play event.
    • Then you try to load a scheme-customized request using JavaScript, and UIWebView could catch the request.

    These links may help:

    1. Calling Objective-C from JavaScript in an iPhone UIWebView

    2. Javascript callback in Objective-C

    3. YouTube iFrame API

    updated with an example:

    in UIWebView's delegate, i put:

    #pragma - mark WebView Delegate
    - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType {
    
    
    if ( [[[request URL] scheme] isEqualToString:@"callback"] ) {
    
        NSLog(@"get callback");
    
        return NO;
    }
    
    return YES;
    

    }

    the web page is load when viewDidLoad:

    [self.webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle       mainBundle] pathForResource:@"youtube" ofType:@"html" ]]]];
    

    and in youtube.html i put:

    <html>
    <body>
    <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="player"></div>
    
    <script>
    
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');
      tag.src = "http://www.youtube.com/player_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
    
      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubePlayerAPIReady() {
        player = new YT.Player('player', {
          height: '390',
          width: '640',
          videoId: 'u1zgFlCw8Aw',
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }
    
      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
        event.target.playVideo();
      }
    
      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
    
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
        if (event.data == YT.PlayerState.ENDED) {
          window.location = "callback:anything"; //here's the key
        };
      }
      function stopVideo() {
        player.stopVideo();
      }
    </script>
    </body>
    </html>
    

    you can see i add

    if (event.data == YT.PlayerState.ENDED) {
          window.location = "callback:anything";
        };
    

    to YouTube's iFrame API demo, and it catches the player end playing event and try to load a request with scheme "callback", then the UIWebView Delegate could catch it.

    You can use this method to trigger any event using JavaScript;

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  • Here is @zero's fantastic answer as a full-fledged class for your use:

    @interface YouTubeWebView () <UIWebViewDelegate>
    
    @end
    
    
    @implementation YouTubeWebView 
    
    - (id)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self == nil) return nil;
    
        self.mediaPlaybackRequiresUserAction = NO;
        self.delegate = self;
        self.alpha = 0;
    
        return self;
    }
    
    - (void)loadVideo:(NSString *)videoId
    {
        NSString *filePath = [[NSBundle mainBundle] pathForResource:@"youtube" ofType:@"html"];
        //    if (filePath == nil)
    
        NSError *error;
        NSString *string = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:&error];
        // TODO: error check
    
        string = [NSString stringWithFormat:string, videoId];
    
        NSData *htmlData = [string dataUsingEncoding:NSUTF8StringEncoding];
        //    if (htmlData == nil)
    
        NSString *documentsDirectoryPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
        NSString *targetPath = [documentsDirectoryPath stringByAppendingPathComponent:@"youtube.html"];
        [htmlData writeToFile:targetPath atomically:YES];
    
        [self loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:targetPath]]];
    }
    
    - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType
    {
        if ([[[request URL] scheme] isEqualToString:@"callback"]) {
            [self removeFromSuperview];
    
            NSString *documentsDirectoryPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
            NSString *targetPath = [documentsDirectoryPath stringByAppendingPathComponent:@"youtube.html"];
            NSError *error;
            [[NSFileManager defaultManager] removeItemAtPath:targetPath error:&error];
    //        TODO: error check
        }
    
        return YES;
    }
    

    Just use this version of youtube.html, which has a substitution code (%@) in place of the video id:

    <html>
    <head><style>body{margin:0px 0px 0px 44px;}</style></head>
    <body>
    <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="player"></div>
    
    <script>
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');
      tag.src = "http://www.youtube.com/player_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
    
      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubePlayerAPIReady() {
        player = new YT.Player('player', {
          height: '320',
          width: '480',
          videoId: '%@',
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }
    
      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
        event.target.playVideo();
      }
    
      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
        if (event.data == YT.PlayerState.ENDED) {
          window.location = "callback:anything"; 
        };
      }
      function stopVideo() {
        player.stopVideo();
      }
    </script>
    </body>
    </html>
    

    The only major obstacle I had to overcome to implement this was loading the file as a string to make the substitution. Unfortunately it has to be written again as a file for autoplay to work. If thats not necessary for your use case, feel free to load the HTML into the web view directly as a string instead.

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