How do I compute normals for a quad mesh with open3D?

后端 未结 0 2022
耶瑟儿~
耶瑟儿~ 2020-12-08 04:36

I have a quadmesh and I want to compute the normals. mesh.compute_vertex_normals() seems to be defined for TriangleMeshs. Is there an efficient way

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