I know you can customize fonts by using Interface Builder and selecting a font. However, I\'m curious if I can use a custom font that\'s not included by default on systems.
Here is the example for Mac App custom font loading.
NSString *fontFilePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/fonts"];
fontsURL = [NSURL fileURLWithPath:fontFilePath];
if(fontsURL != nil)
{
OSStatus status;
FSRef fsRef;
CFURLGetFSRef((CFURLRef)fontsURL, &fsRef);
status = ATSFontActivateFromFileReference(&fsRef, kATSFontContextLocal, kATSFontFormatUnspecified,
NULL, kATSOptionFlagsDefault, NULL);
if (status != noErr)
{
errorMessage = @"Failed to acivate fonts!";
goto error;
}
}
While the manual font activation procedure is one option, you might also consider the ATSApplicationFontsPath
Info.plist key:
Information Property List Key Reference:
"
ATSApplicationFontsPath
(String
- Mac OS X) identifies the location of a font file or directory of fonts in the bundle’sResources
directory. If present, Mac OS X activates the fonts at the specified path for use by the bundled application. The fonts are activated only for the bundled application and not for the system as a whole. The path itself should be specified as a relative directory of the bundle’s Resources directory. For example, if a directory of fonts was at the path/Applications/MyApp.app/Contents/Resources/Stuff/MyFonts/
, you should specify the stringStuff/MyFonts/
for the value of this key."
I'd be sure to double-check, but I believe this functionality was added in OS X 10.5.x (which the code posted by Jinhyung Park targets).
I have managed to do this using cocos2d (CCLabelBMFont) and hiero tool. You will need to create the font using the hiero, and give this font to the CCLabelBMFont object.
ATSApplicationFontsPath uses [NSBundle mainbundle] path as base path, so it does not work when Resources folder is not located there (e.g. for app plugins).
In my Cocoa plugin I need to load custom fonts using CTFontManagerRegisterFontsForURL
#import <Cocoa/Cocoa.h>
static void FGDActivateFont(NSString *fontName)
{
// Can't make ATSApplicationFontsPath in Info.plist work for plugins (non-standard Resources path)
NSArray *availableFonts = [[NSFontManager sharedFontManager] availableFonts];
if (![availableFonts containsObject:fontName]) {
NSURL *fontURL = [[FGDRapidCart bundle] URLForResource:fontName withExtension:@"ttf" subdirectory:@"Fonts"];
assert(fontURL);
CFErrorRef error = NULL;
if (!CTFontManagerRegisterFontsForURL((__bridge CFURLRef)fontURL, kCTFontManagerScopeProcess, &error))
{
CFShow(error);
}
}
}
int main(int argc, char *argv[])
{
@autoreleasepool
{
FGDActivateFont(@“FontAwesome”);
}
return NSApplicationMain(argc, (const char **)argv);
}
Credits: https://github.com/OneSadCookie/Extendaword/blob/master/Extendaword/main.m