I am creating an app, with resources that can be reused (because buttons are always the same, but mirrored or rotated). I do want to use the same resource so I don\'t have t
I could rotate left arrow right in XML as:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="180"
android:toDegrees="0"
android:drawable="@drawable/left">
</rotate>
Attached image for reference.
If vector based drawables are used, in conjunction with an ImageView, style, and color state list, your button can be refactored as follows:
Note: Vector drawables are significantly smaller than images, so extra, explicit definitions don't incur much overhead, and makes for clear, explicit code (although I've read that hand modifying vector assets should be avoided, I'd rather deal with the overhead of updating a couple of files than having transformations on one):
Note: Android Studio is a great source for vector assets.
res\values\styles.xml
<!--ImageView-->
<style name="Details_Buttons_Top_Left_Button">
<item name="android:layout_width">match_parent</item>
<item name="android:layout_height">match_parent</item>
<item name="android:tint">@color/button_csl</item>
</style>
res\color\button_csl.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="false" android:color="@color/grey_disabled"/>
<item android:state_pressed="true" android:color="@color/orange_hilite"/>
<item android:color="@color/black"/>
</selector>
details_menu_large_button.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true"
android:drawable="@drawable/and_card_details_button_down_left_onclick" /> <!-- pressed -->
<item android:drawable="@drawable/and_card_details_button_down_left" /> <!-- default -->
</selector>
Details_Buttons_Top_Left_Button
<ImageView android:id="@+id/Details_Buttons_Top_Left_Button"
style="@style/Details_Buttons_Top_Left_Button"
android:src="@drawable/details_menu_large_button" />
and_card_details_button_down_left.xml (ic_play_arrow_black_24dp.xml)
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:fillColor="#FF000000"
android:pathData="M8,5v14l11,-7z"/>
</vector>
and_card_details_button_down_left_onclick.xml (ic_play_arrow_black_24dp.xml modified)
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<group android:name="rotationGroup"
android:pivotX="12"
android:pivotY="12"
android:rotation="90" >
<path
android:fillColor="#FF000000"
android:pathData="M8,5v14l11,-7z"/>
</group>
</vector>
If you want to rotation
drawable in xml
file then simple add android:rotation="180"
in ImageView
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_dropdown"
android:rotation="180"/>
I could rotate in XML:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="90"
android:toDegrees="90"
android:pivotX="50%"
android:pivotY="50%"
android:drawable="@drawable/mainmenu_background">
</rotate>
The fromDegrees
is important.
Basically this is a rotate animation defined in XML. With fromDegrees
you define the initial rotated state. The toDegrees
is the final rotated state of the drawable in the animation sequence but can be anything if you don't want to use animation.
I don't think it allocates resources for animation as it doesn't have to be loaded as animation. As a drawable it is rendered as it's initial state and should be put in the drawable
resource folder.
To use it as an animation you should put it in anim
resource folder and can start the animation like this (just an example):
Animation rotation = AnimationUtils.loadAnimation(this, R.anim.rotation);
rotation.setRepeatCount(Animation.INFINITE);
myView.startAnimation(rotation);