What is the use of the contentOffset
property in UIScrollView
?
It could be considered as the coordinate of the origin of scrollView
's frame relative to the origin of its contentView
's frame. See the picture below:
Here you see two rectangles:
Scrolling is changing the origin of the visible area within the total area.
In iOS all views have a visible area represented by the view.bounds
rectangle. The class UIScrollView
is a view with an unique property: it has a second rectangle called “content view” with a size bigger than its bounds. Thus, in a scroll view:
scrollView.bounds
scrollView.contentSize
contentOffset
is another name for scrollView.bounds.origin
, implemented as follows:
var contentOffset: CGPoint {
get { return bounds.origin }
set {
var bounds = self.bounds
bounds.origin = newValue
self.bounds = bounds
}
}
When we change the contentOffset programmatically, we are also changing the bounds.origin, which causes a different area of the content view to be rendered. If we animate this change with setContentOffset(pt, animated: true)
, the scrollView appears to scroll as dragged by the user’s finger.
The official documentation defines contentOffset like this (italics are mine):
contentOffset: The point at which the origin of the content view (the total area) is offset from the origin of the scroll view (the visible area).
I’d like to highlight the comment of @westsider on the accepted answer:
For instance, if you want to present n pages that can be scrolled through, you create a UIScrollView with contentSize (n*pageWidth, pageHeight) and with bounds size (pageWidth, pageHeight). You then set contentOffset.x = (n-1) * pageWidth with n = 1 to display the first page.
According to the documentation, the contentOffset
property represents:
The point at which the origin of the content view is offset from the origin of the scroll view.
In plain speak, it's how far the view has moved in each direction (vertical and horizontal). You can unpack vertical and horizontal distance by accessing the x
and y
properties of the CGPoint
:
CGFloat xOffset = _myScrollView.contentOffset.x;
CGFloat yOffset = _myScrollView.contentOffset.y;