When to use a void pointer?

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北荒
北荒 2020-12-07 17:33

I understand the use of void pointer for malloc implementation.

void* malloc  ( size_t size );

Can anyone suggest other reasons or provide

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  • 2020-12-07 18:04

    void pointers should be used any time the contents of a block of data is not important. For example when copying data the contents of a memory area is copied but the format of the data is not important.

    For functions that operate on blocks of memory without needing to understand the contents using void pointers clarifies the design to users so that they know the function does not care for any data format. Often functions a coded to take a char * to handle blocks of memory when the function is actually content agnostic.

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  • 2020-12-07 18:06

    A GREAT way to learn all about void * and other C topics is to watch the first half of the fantastic Stanford "Programming Paradigms" on iTunes-U. It really explains void * (C generics) and pointers in general fantastically! It definately helped me learn C better...

    One of the biggest uses is to use void * if you want to be able to accept different types of data in a function. (heres an example: http://142.132.30.225/programming/node87.html)

    Here's a further example of what you can use them for:

      int i;
      char c;
      void *the_data;
    
      i = 6;
      c = 'a';
    
      the_data = &i;
      printf("the_data points to the integer value %d\n", *(int*) the_data);
    
      the_data = &c;
      printf("the_data now points to the character %c\n", *(char*) the_data);
    

    If you don't want to watch the free stanford classes, i'd recommend googling void pointer and reading all the material there.

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  • 2020-12-07 18:09

    One good scenario void* use is when you want to implement any generic ADT's, in case you just don't know what datatype it going to keep and deal with. For example, a linked list like the following:

    typedef struct node_t node;
    struct
    {
        void* data;
        node* prev, next;
    } node_t;
    
    typedef struct list_t list;
    typedef void* (func)(void*) cpy_func;
    typedef void (func)(void*) del_func;
    struct
    {
       node* head, tail, curr;
       cpy_func copy;
       del_func delete;
    } list_t;
    
    initializeLinkedList(cpy_func cpy, del_func del);
    //here you keep going defining an API
    

    Here for example you will pass in initialization function pointers to other functions which will be capable of copying your datatype to your list and freeing it afterwards. So by using void* you make your list more generic.

    I think void* remained in C++ only because of backward compatibility, since in C++ you have more safe and sophisticated ways to achieve the same result like templates, functors, etc., and you don't need to use malloc while programming C++.

    Regarding C++, I don't have any specific useful examples.

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  • 2020-12-07 18:12

    void * is really a C-ism, and allows C to do some things that it could not reasonably do otherwise.

    char * cannot portably be used for anything, as different platforms can make different types of pointers - a char * isn't necessarily handled the same (or is even the same size) as a void *.

    So when the type of data isn't known in C (or is polymorphic or otherwise dynamic), then void * allows you to generate the correct underlying pointer type - one that can point to anything correctly.

    In C++ void * generally should never come up except in the context of interfacing with legacy C code in one form or another.

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  • 2020-12-07 18:12

    Look at sqlite3_exec(). You start an SQL query and want to process the results in some way (store them into a container). You call the sqlite3_exec() and pass a callback pointer and a void* pointer to whatever object you want (container included). When sqlite3_exec() runs it calls the callback for each retrieved row and passed that void* pointer into it so the callback can cast the pointer and do whatever you intended.

    The important thing is that sqlite3_exec() doesn't care what the callback does and what pointer you pass. void* is exactly for such pointers.

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  • 2020-12-07 18:18

    Next to interfacing with C, I find myself only using void pointers when I need to debug / trace some code and like to know the address of a certain pointer.

    SomeClass * myInstance;
    // ...
    std::clog << std::hex << static_cast< void* >(myInstance) << std::endl;
    

    Will print something like

    0x42A8C410
    

    And, in my opinion, nicely documents what I'm trying to do (know the pointer address, not anything about the instance)

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