I have following details with me :
Need to change above line to:
Maybe helpful:
Live demo of how to find actual coordinates of transformed points
An implementation of the accepted answer:
function multiplyMatrices(matrixA, matrixB) {
let aNumRows = matrixA.length;
let aNumCols = matrixA[0].length;
let bNumRows = matrixB.length;
let bNumCols = matrixB[0].length;
let newMatrix = new Array(aNumRows);
for (let r = 0; r < aNumRows; ++r) {
newMatrix[r] = new Array(bNumCols);
for (let c = 0; c < bNumCols; ++c) {
newMatrix[r][c] = 0;
for (let i = 0; i < aNumCols; ++i) {
newMatrix[r][c] += matrixA[r][i] * matrixB[i][c];
}
}
}
return newMatrix;
}
let translation = {
x: 200,
y: 50
};
let scaling = {
x: 1.5,
y: 1.5
};
let angleInDegrees = 25;
let angleInRadians = angleInDegrees * (Math.PI / 180);
let translationMatrix = [
[1, 0, translation.x],
[0, 1, translation.y],
[0, 0, 1],
];
let scalingMatrix = [
[scaling.x, 0, 0],
[0, scaling.y, 0],
[0, 0, 1],
];
let rotationMatrix = [
[Math.cos(angleInRadians), -Math.sin(angleInRadians), 0],
[Math.sin(angleInRadians), Math.cos(angleInRadians), 0],
[0, 0, 1],
];
let transformMatrix = multiplyMatrices(multiplyMatrices(translationMatrix, scalingMatrix), rotationMatrix);
console.log(`matrix(${transformMatrix[0][0]}, ${transformMatrix[1][0]}, ${transformMatrix[0][1]}, ${transformMatrix[1][1]}, ${transformMatrix[0][2]}, ${transformMatrix[1][2]})`);
Translate(tx, ty) can be written as the matrix:
1 0 tx
0 1 ty
0 0 1
Scale(sx, sy) can be written as the matrix:
sx 0 0
0 sy 0
0 0 1
Rotate(a) can be written as a matrix:
cos(a) -sin(a) 0
sin(a) cos(a) 0
0 0 1
Rotate(a, cx, cy) is the combination of a translation by (-cx, cy), a rotation of a degrees and a translation back to (cx, cy), which gives:
cos(a) -sin(a) -cx × cos(a) + cy × sin(a) + cx
sin(a) cos(a) -cx × sin(a) - cy × cos(a) + cy
0 0 1
If you just multiply this with the translation matrix you get:
cos(a) -sin(a) -cx × cos(a) + cy × sin(a) + cx + tx
sin(a) cos(a) -cx × sin(a) - cy × cos(a) + cy + ty
0 0 1
Which corresponds to the SVG transform matrix:
(cos(a), sin(a), -sin(a), cos(a), -cx × cos(a) + cy × sin(a) + cx + tx, -cx × sin(a) - cy × cos(a) + cy + ty).
In your case that is: matrix(0.866, -0.5 0.5 0.866 8.84 58.35).
If you include the scale (sx, sy) transform, the matrix is:
(sx × cos(a), sy × sin(a), -sx × sin(a), sy × cos(a), (-cx × cos(a) + cy × sin(a) + cx) × sx + tx, (-cx × sin(a) - cy × cos(a) + cy) × sy + ty)
Note that this assumes you are doing the transformations in the order you wrote them.
First get the g element using document.getElementById if it has an id attribute or some other appropriate method, then call consolidate e.g.
var g = document.getElementById("<whatever the id is>");
g.transform.baseVal.consolidate();