I have created an application for iPhone, using swift, that is composed from many views embedded in a navigation controller. I would like to lock the main v
Here is the working code to lock the orientation:
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
More information:
https://www.hackingwithswift.com/example-code/uikit/how-to-lock-a-view-controllers-orientation-using-supportedinterfaceorientations
This is the syntax for Swift 3 (XCode 8.2 beta), where these methods where converted to properties:
extension UINavigationController {
override open var shouldAutorotate: Bool {
return false
}
}
class ViewController: UIViewController {
/*
...
*/
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.portrait
}
}
Update: if you're having trouble to set orientation right after the app launches in iOS 10
, try do it in ObjC
instead of Swift
, and with class MyNavigationController: MyNavigationControllerBase
:
@implementation ABNavigationControllerBase
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
@end
Swift 3:
class MyNavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: "orientation")
}
override var shouldAutorotate: Bool {
return false
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .portrait
}
}
Same JasonJasonJason answer in Swift 4.2+ (It worked correctly with iOS 11)
1- Override shouldAutorotate and supportedInterfaceOrientations as shown below.
extension UINavigationController {
open override var shouldAutorotate: Bool {
return true
}
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return (visibleViewController?.supportedInterfaceOrientations)!
}
}
2- And your main viewcontroller (portrait at all times), should have:
public override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.portrait
}
3- Then, in your subviewcontrollers that you want to support portrait or landscape:
public override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.all
}
In the main controller where you want portrait,
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.orientation = UIInterfaceOrientationMaskPortrait;
//Or self.orientation = UIInterfaceOrientationPortraitUpsideDown
}
and in subVC where you want Landscape use
self.orientation = UIInterfaceOrientationLandscapeLeft:
self.orientation = UIInterfaceOrientationLandscapeRight:
or you can override this method
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
This is how i would do it with Obj-c in iOS7, i think this code would work in iOS8 too
This requires two things
Declare an extension on view controller that forces orientation to portrait.
extension UIViewController {
func forcePortrait() {
UIView.setAnimationsEnabled(false)
UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: "orientation")
UIView.setAnimationsEnabled(true)
}
}
Any view controller that is locked to portrait could inherit traits.
class PortraitViewController: UIViewController {
override open var supportedInterfaceOrientations: UIInterfaceOrientationMask { return .portrait }
override open var shouldAutorotate: Bool { return false }
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
forcePortrait()
}
}
Any view controller that is capable of rotating between portrait and landscape can inherit those traits.
class LandscapeViewController: UIViewController {
override open var supportedInterfaceOrientations: UIInterfaceOrientationMask { return [.landscape, .portrait] }
override open var shouldAutorotate: Bool { return true }
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// if leaving for a portrait only screen, force portrait.
// forcePortrait()
}
}
If your landscape view controller is about to segue to a portrait locked screen. Be sure to lock the orientation just before leaving. Then rely on the portrait view controller to enforce its own lack of rotation.