I am having trouble understanding the concept of getters and setters in the C# language. In languages like Objective-C, they seem an integral part of the system, bu
My explanation would be following. (It's not so short, but it's quite simple.)
Imagine a class with a variable:
class Something
{
int weight;
// and other methods, of course, not shown here
}
Well, there is a small problem with this class: no one can see the weight
. We could make weight
public, but then everyone would be able to change the weight
at any moment (which is perhaps not what we want). So, well, we can do a function:
class Something
{
int weight;
public int GetWeight() { return weight; }
// and other methods
}
This is already better, but now everyone instead of plain something.Weight
has to type something.GetWeight()
, which is, well, ugly.
With properties, we can do the same, but the code stays clean:
class Something
{
public int weight { get; private set; }
// and other methods
}
int w = something.weight // works!
something.weight = x; // doesn't even compile
Nice, so with the properties we have finer control over the variable access.
Another problem: okay, we want the outer code to be able to set weight
, but we'd like to control its value, and not allow the weights lower than 100. Moreover, there are is some other inner variable density
, which depends on weight
, so we'd want to recalculate the density
as soon as the weight
changes.
This is traditionally achieved in the following way:
class Something
{
int weight;
public int SetWeight(int w)
{
if (w < 100)
throw new ArgumentException("weight too small");
weight = w;
RecalculateDensity();
}
// and other methods
}
something.SetWeight(anotherSomething.GetWeight() + 1);
But again, we don't want expose to our clients that setting the weight is a complicated operation, it's semantically nothing but assigning a new weight. So the code with a setter looks the same way, but nicer:
class Something
{
private int _w;
public int Weight
{
get { return _w; }
set
{
if (value < 100)
throw new ArgumentException("weight too small");
_w = value;
RecalculateDensity();
}
}
// and other methods
}
something.Weight = otherSomething.Weight + 1; // much cleaner, right?
So, no doubt, properties are "just" a syntactic sugar. But it makes the client's code be better. Interestingly, the need for property-like things arises very often, you can check how often you find the functions like GetXXX() and SetXXX() in the other languages.
This is a basic example of an object "Article" with getters and setters:
public class Article
{
public String title;
public String link;
public String description;
public string getTitle()
{
return title;
}
public void setTitle(string value)
{
title = value;
}
public string getLink()
{
return link;
}
public void setLink(string value)
{
link = value;
}
public string getDescription()
{
return description;
}
public void setDescription(string value)
{
description = value;
}
}
As far as I understand getters and setters are to improve encapsulation. There is nothing complex about them in C#.
You define a property of on object like this:
int m_colorValue = 0;
public int Color
{
set { m_colorValue = value; }
get { return m_colorValue; }
}
This is the most simple use. It basically sets an internal variable or retrieves its value. You use a Property like this:
someObject.Color = 222; // sets a color 222
int color = someObject.Color // gets the color of the object
You could eventually do some processing on the value in the setters or getters like this:
public int Color
{
set { m_colorValue = value + 5; }
get { return m_colorValue - 30; }
}
if you skip set or get, your property will be read or write only. That's how I understand the stuff.
Simple example
public class Simple
{
public int Propery { get; set; }
}
Internally, getters and setters are just methods. When C# compiles, it generates methods for your getters and setters like this, for example:
public int get_MyProperty() { ... }
public void set_MyProperty(int value) { ... }
C# allows you to declare these methods using a short-hand syntax. The line below will be compiled into the methods above when you build your application.
public int MyProperty { get; set; }
or
private int myProperty;
public int MyProperty
{
get { return myProperty; }
set { myProperty = value; } // value is an implicit parameter containing the value being assigned to the property.
}
well here is common usage of getter setter in actual use case,
public class OrderItem
{
public int Id {get;set;}
public int quantity {get;set;}
public int Price {get;set;}
public int TotalAmount {get {return this.quantity *this.Price;}set;}
}