What is the proper way to create an unique_ptr that holds an array that is allocated on the free store? Visual studio 2013 supports this by default, but when I use gcc versi
Seems like a goofup, i will explain what i mean
class Object {
private :
static int count;
public :
Object() {
cout << "Object Initialized " << endl;
count++;
}
~Object() {
cout << "Object destroyed " << endl;
}
int print()
{
cout << "Printing" << endl;
return count;
}
};
int Object::count = 0;
int main(int argc,char** argv)
{
// This will create a pointer of Object
unique_ptr<Object> up2 = make_unique<Object>();
up2->print();
// This will create a pointer to array of Objects, The below two are same.
unique_ptr<Object[]> up1 = std::make_unique<Object[]>(30);
Object obj[30];
cout << up1.get()[8].print();
cout << obj[8].print();
// this will create a array of pointers to obj.
unique_ptr<Object*[]> up= std::make_unique<Object*[]>(30);
up.get()[5] = new Object();
unique_ptr<Object> mk = make_unique<Object>(*up.get()[5]);
cout << up.get()[5]->print();
unique_ptr<unique_ptr<Object>[]> up3 = std::make_unique<unique_ptr<Object>[]>(20);
up3.get()[5] = make_unique<Object>();
return 0;
}
Objective of the post is that there are hidden small subtle things you need to understand. Creating array of objects is same as object array of unique_ptr. It will make difference only when you pass it in the argument. Creating array of object pointers of unique_ptr is also not very useful. So only below two you need to use in most scenarios.
unique_ptr<Object> obj;
//and
unique_ptr<unique_ptr<Object>[]>= make_unique<unique_ptr<Object>[]>(20);
Using the T[]
specialisation:
std::unique_ptr<unsigned char[]> testData(new unsigned char[16000]());
Note that, in an ideal world, you would not have to explicitly use new
to instantiate a unique_ptr
, avoiding a potential exception safety pitfall. To this end, C++14 provides you with the std::make_unique
function template. See this excellent GOTW for more details. The syntax is:
auto testData = std::make_unique<unsigned char[]>(16000);
A most likely better way would be to use std::vector<unsigned char>
instead
#include <vector>
#include <string>
using namespace std;
int main()
{
vector<unsigned char> testData(0x12, 0); // replaces your memset
// bla
}
The advantage is that this is much less error-prone and gives you access to all kinds of features such as easy iteration, insertion, automatic reallocation when capacity has been reached.
There is one caveat: if you are moving your data around a lot, a std::vector
costs a little more because it keeps track of the size and capacity as well, rather than only the beginning of the data.
Note: your memset
doesn't do anything because you call it with a zero count argument.
Probably something like the following?
using namespace std;
int size = get_size();
int const init_value = 123;
unique_ptr<int[]> p = make_unique<int[]>(size)
fill(p.get(), p.get() + size, init_value);
Use the array version :
auto testData = std::unique_ptr<unsigned char[]>{ new unsigned char[16000] };
Or with c++14, a better form ( VS2013 already has it ):
auto testData = std::make_unique<unsigned char[]>( 16000 );
unsigned int size=16000;
std::unique_ptr<unsigned char[], std::default_delete<unsigned char[]>> pData(new unsigned char[size]);