it has text, an image, and then the checkbox,
I want to use a better image for the check, but cannot find a way to change the checked and unchecked images
I have got around this a different way, I use the background image and center it, then change the main image whenever checked is changed. this appears like I want it to.
There is a problem with this, the background image if an inappropriate size with underlap the check image, and so it would not look right.
the correct solution is as icemanind describes.
For anyone who'd prefer not to override OnPaint, there's an alternative solution:
ImageList
control and fill it with images to reflect checked/unchecked states.Checkbox
control's Appearance
property to Button
(to get rid of standard CheckBox icon)FlatStyle
property to Flat
(so that the control doesn't really look like a button).FlatAppearance
group of properties too. Namely CheckedBackColor
, MouseDownBackColor
, MouseOverBackColor
, i.e. set them all to Control
value.Checkbox
control's ImageList
property to the name of your ImageList
control.Checkbox
control's Imageindex
and ImageAlign
properties to reflect its' current state.Checkbox
control's TextImageRelation
property (this value won't let the text and image overlap unless you want them to). I.e. ImageBeforetext
value represents common CheckBox icon location.Now the only thing left to do is to change the image when the state is changed, smth like this:
private void chkMyCheckBoxWithAnImage_CheckedChanged(object sender, EventArgs e)
{
if (chkMyCheckBoxWithAnImage.Checked)
chkMyCheckBoxWithAnImage.ImageIndex = 1;
else
chkMyCheckBoxWithAnImage.ImageIndex = 0;
}
If you are looking for how to do this in Winforms, the simple answer is to create a new checkbox class that derives from CheckBox, then override the OnPaint method.
Here is an example on how to create custom looking checkboxes by overriding the OnPaint
method:
public class CustomCheckBox : CheckBox
{
public CustomCheckBox()
{
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
protected override void OnPaint(PaintEventArgs pevent)
{
base.OnPaint(pevent);
if (this.Checked)
{
pevent.Graphics.FillRectangle(new SolidBrush(Color.Blue), new Rectangle(0, 0, 16, 16));
}
else
{
pevent.Graphics.FillRectangle(new SolidBrush(Color.Red), new Rectangle(0, 0, 16, 16));
}
}
}
It's very simple, but it gives you the basic idea.
A simple one :
overrides check box OnPaint(PaintEventArgs e)
as below:
Graphics g = e.Graphics;
base.OnPaint(e);
//// Fill the background
//SetControlSizes();
// Paint the outer rounded rectangle
g.SmoothingMode = SmoothingMode.AntiAlias;
using (GraphicsPath outerPath = GeneralUtilities.RoundedRectangle(mLabelRect, 1, 0))
{
using (LinearGradientBrush outerBrush = new LinearGradientBrush(mLabelRect,
mGradientTop, mGradientBottom, LinearGradientMode.Vertical))
{
g.FillPath(outerBrush, outerPath);
}
using (Pen outlinePen = new Pen(mGradientTop, mRectOutlineWidth))
{
outlinePen.Alignment = PenAlignment.Inset;
g.DrawPath(outlinePen, outerPath);
}
}
//// Paint the gel highlight
using (GraphicsPath innerPath = GeneralUtilities.RoundedRectangle(mHighlightRect, mRectCornerRadius, mHighlightRectOffset))
{
using (LinearGradientBrush innerBrush = new LinearGradientBrush(mHighlightRect,
Color.FromArgb(mHighlightAlphaTop, Color.White),
Color.FromArgb(mHighlightAlphaBottom, Color.White), LinearGradientMode.Vertical))
{
g.FillPath(innerBrush, innerPath);
}
}
// Paint the text
TextRenderer.DrawText(g, Text, Font, mLabelRect, Color.White, Color.Transparent,
TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter | TextFormatFlags.EndEllipsis);
But if you want to have a good one you have to use wpf CheckBox ControlTemplate Example