I am making a few attempts at making my own simple asynch TCP server using boost::asio after not having touched it for several years.
The latest example listing I ca
Like I said, I fail to see how using smart pointers is "cheating, and cheating big". I also do not think your assessment that "they do this for brevity" holds water.
Here's a slightly redacted excerpt¹ from our code base that exemplifies how using shared_ptrs doesn't preclude tracking connections.
It shows just the server side of things, with
a very simple connection
object in connection.hpp; this uses the enable_shared_from_this
just the fixed size connection_pool
(we have dynamically resizing pools too, hence the locking primitives). Note how we can do actions on all active connections.
So you'd trivially write something like this to write to all clients, like on a timer:
_pool.for_each_active([] (auto const& conn) {
send_message(conn, hello_world_packet);
});
a sample listener
that shows how it ties in with the connection_pool
(which has a sample method to close all connections)
connection.hpp
#pragma once
#include "xxx/net/rpc/protocol.hpp"
#include "log.hpp"
#include "stats_filer.hpp"
#include <memory>
namespace xxx { namespace net { namespace rpc {
struct connection : std::enable_shared_from_this<connection>, protected LogSource {
typedef std::shared_ptr<connection> ptr;
private:
friend struct io;
friend struct listener;
boost::asio::io_service& _svc;
protocol::socket _socket;
protocol::endpoint _ep;
protocol::endpoint _peer;
public:
connection(boost::asio::io_service& svc, protocol::endpoint ep)
: LogSource("rpc::connection"),
_svc(svc),
_socket(svc),
_ep(ep)
{}
void init() {
_socket.set_option(protocol::no_delay(true));
_peer = _socket.remote_endpoint();
g_stats_filer_p->inc_value("asio." + _ep.address().to_string() + ".sockets_accepted");
debug() << "New connection from " << _peer;
}
protocol::endpoint endpoint() const { return _ep; }
protocol::endpoint peer() const { return _peer; }
protocol::socket& socket() { return _socket; }
// TODO encapsulation
int handle() {
return _socket.native_handle();
}
bool valid() const { return _socket.is_open(); }
void cancel() {
_svc.post([this] { _socket.cancel(); });
}
using shutdown_type = boost::asio::ip::tcp::socket::shutdown_type;
void shutdown(shutdown_type what = shutdown_type::shutdown_both) {
_svc.post([=] { _socket.shutdown(what); });
}
~connection() {
g_stats_filer_p->inc_value("asio." + _ep.address().to_string() + ".sockets_disconnected");
}
};
} } }
connection_pool.hpp
#pragma once
#include <mutex>
#include "xxx/threads/null_mutex.hpp"
#include "xxx/net/rpc/connection.hpp"
#include "stats_filer.hpp"
#include "log.hpp"
namespace xxx { namespace net { namespace rpc {
// not thread-safe by default, but pass e.g. std::mutex for `Mutex` if you need it
template <typename Ptr = xxx::net::rpc::connection::ptr, typename Mutex = xxx::threads::null_mutex>
struct basic_connection_pool : LogSource {
using WeakPtr = std::weak_ptr<typename Ptr::element_type>;
basic_connection_pool(std::string name = "connection_pool", size_t size)
: LogSource(std::move(name)), _pool(size)
{ }
bool try_insert(Ptr const& conn) {
std::lock_guard<Mutex> lk(_mx);
auto slot = std::find_if(_pool.begin(), _pool.end(), std::mem_fn(&WeakPtr::expired));
if (slot == _pool.end()) {
g_stats_filer_p->inc_value("asio." + conn->endpoint().address().to_string() + ".connections_dropped");
error() << "dropping connection from " << conn->peer() << ": connection pool (" << _pool.size() << ") saturated";
return false;
}
*slot = conn;
return true;
}
template <typename F>
void for_each_active(F action) {
auto locked = [=] {
using namespace std;
lock_guard<Mutex> lk(_mx);
vector<Ptr> locked(_pool.size());
transform(_pool.begin(), _pool.end(), locked.begin(), mem_fn(&WeakPtr::lock));
return locked;
}();
for (auto const& p : locked)
if (p) action(p);
}
constexpr static bool synchronizing() {
return not std::is_same<xxx::threads::null_mutex, Mutex>();
}
private:
void dump_stats(LogSource::LogTx tx) const {
// lock is assumed!
size_t empty = 0, busy = 0, idle = 0;
for (auto& p : _pool) {
switch (p.use_count()) {
case 0: empty++; break;
case 1: idle++; break;
default: busy++; break;
}
}
tx << "usage empty:" << empty << " busy:" << busy << " idle:" << idle;
}
Mutex _mx;
std::vector<WeakPtr> _pool;
};
// TODO FIXME use null_mutex once growing is no longer required AND if
// en-pooling still only happens from the single IO thread (XXX-2535)
using server_connection_pool = basic_connection_pool<xxx::net::rpc::connection::ptr, std::mutex>;
} } }
listener.hpp
#pragma once
#include "xxx/threads/null_mutex.hpp"
#include <mutex>
#include "xxx/net/rpc/connection_pool.hpp"
#include "xxx/net/rpc/io_operations.hpp"
namespace xxx { namespace net { namespace rpc {
struct listener : std::enable_shared_from_this<listener>, LogSource {
typedef std::shared_ptr<listener> ptr;
protocol::acceptor _acceptor;
protocol::endpoint _ep;
listener(boost::asio::io_service& svc, protocol::endpoint ep, server_connection_pool& pool)
: LogSource("rpc::listener"), _acceptor(svc), _ep(ep), _pool(pool)
{
_acceptor.open(ep.protocol());
_acceptor.set_option(protocol::acceptor::reuse_address(true));
_acceptor.set_option(protocol::no_delay(true));
::fcntl(_acceptor.native(), F_SETFD, FD_CLOEXEC); // FIXME use non-racy socket factory?
_acceptor.bind(ep);
_acceptor.listen(32);
}
void accept_loop(std::function<void(connection::ptr conn)> on_accept) {
auto self = shared_from_this();
auto conn = std::make_shared<xxx::net::rpc::connection>(_acceptor.get_io_service(), _ep);
_acceptor.async_accept(conn->_socket, [this,self,conn,on_accept](boost::system::error_code ec) {
if (ec) {
auto tx = ec == boost::asio::error::operation_aborted? debug() : warn();
tx << "failed accept " << ec.message();
} else {
::fcntl(conn->_socket.native(), F_SETFD, FD_CLOEXEC); // FIXME use non-racy socket factory?
if (_pool.try_insert(conn)) {
on_accept(conn);
}
self->accept_loop(on_accept);
}
});
}
void close() {
_acceptor.cancel();
_acceptor.close();
_acceptor.get_io_service().post([=] {
_pool.for_each_active([] (auto const& sp) {
sp->shutdown(connection::shutdown_type::shutdown_both);
sp->cancel();
});
});
debug() << "shutdown";
}
~listener() {
}
private:
server_connection_pool& _pool;
};
} } }
¹ download as gist https://gist.github.com/sehe/979af25b8ac4fd77e73cdf1da37ab4c2
While others have answered similarly to the second half of this answer, it seems the most complete answer I can find, came from asking the same question on the Boost Mailing list.
http://boost.2283326.n4.nabble.com/How-to-design-proper-release-of-a-boost-asio-socket-or-wrapper-thereof-td4693442.html
I will summarize here in order to assist those that arrive here from a search in the future.
There are 2 options
1) Close the socket in order to cancel any outstanding io and then post a callback for the post-disconnection logic on the io_service and let the server class be called back when the socket has been disconnected. It can then safely release the connection. As long as there was only one thread that had called io_service::run, then other asynchronous operations will have been already been resolved when the callback is made. However, if there are multiple threads that had called io_service::run, then this is not safe.
2) As others have been pointing out in their answers, using the shared_ptr to manage to connections lifetime, using outstanding io operations to keep them alive, is viable. We can use a collection weak_ptr to the connections in order to access them if we need to. The latter is the tidbit that had been omitted from other posts on the topic which confused me.
The way that asio solves the "deletion problem" where there are outstanding async methods is that is splits each async-enabled object into 3 classes, eg:
there is one service per io_loop (see use_service<>
). The service creates an impl for the server, which is now a handle class.
This has separated the lifetime of the handle and the lifetime of the implementation.
Now, in the handle's destructor, a message can be sent (via the service) to the impl to cancel all outstanding IO.
The handle's destructor is free to wait for those io calls to be queued if necessary (for example if the server's work is being delegated to a background io loop or thread pool).
It has become a habit with me to implement all io_service-enabled objects this way as it makes coding with aiso very much simpler.
Connection lifetime is a fundamental issue with boost::asio
. Speaking from experience, I can assure you that getting it wrong causes "undefined behaviour"...
The asio
examples use shared_ptr
to ensure that a connection is kept alive whilst it may have outstanding handlers in an asio::io_service
. Note that even in a single thread, an asio::io_service
runs asynchronously to the application code, see CppCon 2016: Michael Caisse "Asynchronous IO with Boost.Asio" for an excellent description of the precise mechanism.
A shared_ptr
enables the lifetime of a connection to be controlled by the shared_ptr
instance count. IMHO it's not "cheating and cheating big"; but an elegant solution to complicated problem.
However, I agree with you that just using shared_ptr
's to control connection lifetimes is not a complete solution since it can lead to resource leaks.
In my answer here: Boost async_* functions and shared_ptr's, I proposed using a combination of shared_ptr
and weak_ptr
to manage connection lifetimes. An HTTP server using a combination of shared_ptr
's and weak_ptr
's can be found here: via-httplib.
The HTTP server is built upon an asynchronous TCP server which uses a collection of (shared_ptr
's to) connections, created on connects and destroyed on disconnects as you propose.