Is it possible to call Application.Run, but to not pass a form parameter, or is there an alternative if there’s no form to call?
The Run method doesn’t seem to have
The Run method doesn’t seem to have any overloads that don’t accept a form.
Uh... http://msdn.microsoft.com/en-us/library/ms157900.aspx
Application.Run Method
Begins running a standard application message loop on the current thread, without a form.
public static void Run()
using System;
using System.Windows.Forms;
static class Program
[STAThread]
static void Main() {
Application.Run(new myClass());
}
internal class myClass : ApplicationContext {
public myClass() {
Application.Run(new myWindow());
}
}
}
The problem here, though, is that something will have to call this instance of myClass and tell it to exit or else the program will just keep running even after all forms are closed. And calling ExitThread() in the constructor is ignored.
You can use the overload of Application.Run that accepts an application context as its only parameter. An ApplicationContext
is basically just a class that you can inherit from and add any functionality you like. See the example in the link for more information.
I'm not clear whether you want to do:
For (1):
static void main()
{
//Your program starts running here<<<
//Do some stuff...
FormRunner a = new FormRunner();
a.RunForm();
} // << And ends here
class FormRunner {
public void RunForm() {
Application.Run(new Form());
}
//You could call which ever form you want from here?
} // << And ends here
What you need to know is your program starts from the first line of the main and ends at the last. However, when you call Application.Run(FORM)
it loads up a windows message loop for that form. Its a special loop that keeps the program still in the main and waits for events (they're called Windows Messages in win32 API)
And so the program does not end until the user clicks the close button. When this happens, thats when your program actually will return
from its Main.
(2) So now if you just want a pure console app with no forms:
static void main()
{
AcceptInputs()
DrawScreen()
//Do something else.
//Make sure your flow stays within the main
} // << Once you come here you're done.
void AcceptInputs()
{
while(true) {
//Keep accepting input
break; // Call break when you're done. You'll be back in the main
}
}
I hope that helped.