I want to create an object that has an image property, but I want the contstructor to finish running only once the image is loaded. Or to describe this with code:
var timeOut = 5*1000; //ms - waiting for max 5s to laoad
var start = new Date().getTime();
while(1)
if(img.complete || img.naturalWidth || new Date().getTime()-start>timeOut)
break;
Based on this answer.
I wrapped it into function, and it worked!
for (var i = 0, i < asset.length; i++) {
var img = new Image();
img.src = "file:///" + folder + "/" + asset[i].name;
getWdrp(img);
function getWdrp (img) {
img.onload = function(){
// work with the image file
}
}
}
This is an example that worked for me, because before, when I was processing the image without wrapping in the function, it would work async, now it is async.
There is a non-evil way to load images in Javascript synchronously.
loadImage = async img => {
return new Promise((resolve, reject) => {
img.onload = async () => {
console.log("Image Loaded");
resolve(true);
};
});
};
Call it with await
anywhere. like this
for(let i=0;i<photos.length;i++){
await loadImage(photos[i]);
}
It will load all images one by one.
Note: Calling function must be async
to use await
It is possible, but only with the ancient art of Base64 and Data-URL.
GIF image converted to Base64.
R0lGODlhIwAjAIAAAP///wAAACwAAAAAIwAjAAACf4SPqcsb3R40ocpJK7YaA35FnPdZGxg647kyqId2SQzHqdlCdgdmqcvbHXKi4AthYiGPvp9KVuoNocWLMOpUtHaS5CS54mZntiWNRWymn14tU7c2t6ukOJlKR5OiNTzQ7wb41LdnJ1coeNg3pojGqFZniPU4lTi0d4mpucmpUAAAOw==
JavaScript which loads the converted image form the same server via blocking AJAX.
var request = new XMLHttpRequest();
var image = document.createElement('img');
request.open('GET', 'rune.b64', false);
request.send(null);
if (request.status === 200) {
image.src= 'data:image/gif;base64,' + request.responseText.trim();
document.getElementsByTagName("body")[0].appendChild(image);
}
This is a very-evil way
Put the dependent code in the callback. There is no other non-evil way.
GraphicObject = Class.extend({
//This is the constructor
init: function(){
this.graphic = new Image();
this.graphic.onload = function ()
{
// the rest of the ctor code here
};
this.graphic.src = 'path/to/file.png';
}
});