I used canvas.drawLine to show a line but I want user to be able to see it being drawn from one point to another and also, if possible, control the duration of the animation
use a custom CustomPainter class that passes Animation to the super constructor - that way the CustomPainter#paint() method is automagically called on each "frame" of the animation:
class MyCustomPainter extends CustomPainter {
List points;
Paint linePaint;
Animation anim;
Size size = Size.zero;
MyCustomPainter(Animation anim) : super(repaint: anim) {
linePaint = Paint()
..style = PaintingStyle.stroke
..color = Colors.red
..strokeCap = StrokeCap.round
..strokeWidth = 16;
this.anim = anim;
}
@override
void paint(Canvas canvas, Size size) {
if (size != this.size) {
print('new size $size');
this.size = size;
Rect r = (Offset.zero & size).deflate(linePaint.strokeWidth * 1.5);
points = [
[r.topLeft, r.bottomLeft], // begins
[r.bottomLeft, r.topRight], // ends
].map((o) => anim.drive(Tween(begin: o[0], end: o[1]))).toList();
}
canvas.drawLine(points[0].value, points[1].value, linePaint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
the complete working code would look like this:
import 'package:flutter/material.dart';
void main() {
runApp(AnimatedPainterTest());
}
class AnimatedPainterTest extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(),
body: Builder(
builder: (BuildContext context) {
AnimationController controller = AnimationController(
duration: Duration(milliseconds: 500),
vsync: Scaffold.of(context),
);
return Column(
children: <Widget>[
RaisedButton(
onPressed: () => controller.forward(from: 0.0),
child: Text('press me to start the animation'),
),
Expanded(
child: SizedBox.expand(
child: CustomPaint(
painter: MyCustomPainter(controller),
),
),
)
],
);
},
),
),
);
}
}
and the result is:
You can use an AnimationController to control the animation duration.
To draw the line "step by step" you can use a Tween (linear interpolation between a beginning and ending value).
Then you just need to pass the current progress to your line painter and calculate the new width/height on each paint() when you call canvas.drawLine.
Working example :
import 'package:flutter/material.dart';
class Line extends StatefulWidget {
@override
State<StatefulWidget> createState() => _LineState();
}
class _LineState extends State<Line> with SingleTickerProviderStateMixin {
double _progress = 0.0;
Animation<double> animation;
@override
void initState() {
super.initState();
var controller = AnimationController(duration: Duration(milliseconds: 3000), vsync: this);
animation = Tween(begin: 1.0, end: 0.0).animate(controller)
..addListener(() {
setState(() {
_progress = animation.value;
});
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return CustomPaint(painter: LinePainter(_progress));
}
}
class LinePainter extends CustomPainter {
Paint _paint;
double _progress;
LinePainter(this._progress) {
_paint = Paint()
..color = Colors.green
..strokeWidth = 8.0;
}
@override
void paint(Canvas canvas, Size size) {
canvas.drawLine(Offset(0.0, 0.0), Offset(size.width - size.width * _progress, size.height - size.height * _progress), _paint);
}
@override
bool shouldRepaint(LinePainter oldDelegate) {
return oldDelegate._progress != _progress;
}
}
Then use it like this :
import 'package:flutter/material.dart';
class Home extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _HomeState();
}
}
class _HomeState extends State<Home> {
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(
title: Text('Line animation'),
leading: new Icon(Icons.insert_emoticon),
),
backgroundColor: Colors.white,
body: SizedBox(height: 200, width: 200, child: Line()),
);
}
}
The line will be drawn in the sized box from 0,0 to 200,200 in 3 seconds.
Result :