In one screen I have a looping background video (upon which normal UI elements are shown), implemented with VideoView like this:
String resPath = \"android.
The accepted solution does not guarantee compatibility across all Android versions and is a dirty hack more than a true solution. I've tried all forms of hacks to get this working, yet none have worked to my satisfaction.
I have come up with a much better solution though - switch from a VideoView
to a TextureView
and load it with a MediaPlayer
. There is no difference from the user's perspective, just no more audio stoppage.
Here's my use case for playing an MP4 looping:
private TextureView _introVideoTextureView;
private MediaPlayer _introMediaPlayer;
...
@Override
public void onCreate(...) {
_introVideoTextureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) {
try {
destoryIntroVideo();
_introMediaPlayer = MediaPlayer.create(SignInActivity.this, R.raw.intro_video);
_introMediaPlayer.setSurface(new Surface(surfaceTexture));
_introMediaPlayer.setLooping(true);
_introMediaPlayer.setVideoScalingMode(MediaPlayer.VIDEO_SCALING_MODE_SCALE_TO_FIT_WITH_CROPPING);
_introMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mediaPlayer) {
mediaPlayer.start();
}
});
} catch (Exception e) {
System.err.println("Error playing intro video: " + e.getMessage());
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) {}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {}
});
}
@Override
public void onDestroy() {
super.onDestroy();
destoryIntroVideo();
}
private void destoryIntroVideo() {
if (_introMediaPlayer != null) {
_introMediaPlayer.stop();
_introMediaPlayer.release();
_introMediaPlayer = null;
}
}
This worked for me:
videoView.setAudioFocusRequest(AudioManager.AUDIOFOCUS_NONE);
(before .setVideUri()
call)
Copy paste VideoView
from Android sources and comment out these lines:
AudioManager am = (AudioManager) getContext().getSystemService(Context.AUDIO_SERVICE);
am.requestAudioFocus(null, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
You could name the new class MutedVideoView
, for example.
gist here: https://gist.github.com/vishna/7e9d3466bced8502fcdd