I am currently using a C++ IDE for something that will need to work on C, and wanted to make sure that I won\'t have problems with this later on. After making the struct bel
typedef struct THIS_IS_A_TAG
{
int a;
int b;
} THIS_IS_A_TYPEDEF;
THIS_IS_A_TYPEDEF object1; // declare an object. C:Ok, C++:Ok
struct THIS_IS_A_TAG object2; // declare another object. C:Ok, C++:Ok
THIS_IS_A_TAG object3; // declare another object. C:Not Ok, C++:Ok
The reason for the typedef is because C programmers would like to be able to do that third thing, but they can't.
In both C and C++, the example construct is modestly pointless:
typedef struct test {
int a;
int b;
};
In C, this says there is a type struct test with the two integers as content. If there was a name between the close brace '}' and the semi-colon ';', then you would get some benefit from the keyword typedef; as it stands, the keyword typedef is redundant, and (if set fussy enough), GCC will warn you about it.
In C++, this says there is a type struct test; further, in C++, it creates a type test too (which does not happen in C). The keyword typedef can still be left out and the same result will be achieved.
The syntax is legal; it is not useful, that's all. The keyword typedef can be omitted without changing the program's meaning in the slightest.
You can do:
typedef struct test {
int a;
int b;
} test;
Now, in both C and C++, you have a type struct test and an alias for it test.
The difference between:
struct Name {};
And
typedef struct Name {} Name;
Is that, in C, you need to use:
struct Name instance_name;
With the former, whereas with the latter you may do:
Name instance_name;
In C++, it is not necessary to repeat the struct keyword in either case. Note that your example in which you create a typedef with no name (i.e. typedef struct Name{};) is non-standard AFAIK (if you use the keyword typedef, then you need to supply an alias to which to typedef that name).
As for the last variation:
typedef struct { /* ... */ } Name;
The code above creates an unnamed struct that is aliased to Name. You would use such a struct just the same way you would with typedef struct Name { /* ... */ } Name;, however compilers often emit the name of the struct (not the alias), and so you may get better error messages involving the struct if you give it a name and typedef that as opposed to typedef'ing an anonymous struct.