Is there a way to disable the fullscreen button of the MPMoviePlayerController ?
Wired does this. For the videos that start in fullscreen, they have the standard MPMoviePlayerController controls, but are missing the fullscreen buttons. And they're using the standard built-in ones, since they suddenly got an AirPlay button with 4.2.
This worked on iOS 7, iPhone 5s.
Add Notification:
MPMoviePlayerDidEnterFullscreenNotification : @"moviePlayFullscreenNote:"
- (void)moviePlayFullscreenNote:(NSNotification*)notification
{
if (notification.object == self.videoPlayer)
{
[self.videoPlayer setFullscreen:NO animated:YES];
self.videoPlayer.controlStyle = MPMovieControlStyleEmbedded;
}
}
Notice that I only listen for "DID" and not the "WILL" notification as well as running it animated. I think this works as it gives the system time to react. When I used the "WILL" and "DID" as noted in answers above it led to a black screen with no controls. There is a slight glitch that is visible when the transition occurs, but I need the play/scrub buttons from embedded.
Unfortunately none of above worked for me properly, so picking the above I implemented the following (and worked fine):
Add this code in the method where you initialise the movie player.
.... //Because we have to wait until controllers are shown [self performSelector:@selector(hideFullscreenButton) withObject:self afterDelay:0.5]; ...
Add the methods:
-(void) hideFullscreenButton{ //Hide full screen mode button [self hideFullscreenSubview:movieClip.view.subviews]; } -(void) hideFullscreenSubview:(NSArray*)arr{ for(UIView *v in arr){ if([v.subviews count]>0) [self hideFullscreenSubview:v.subviews]; else NSLog(@"%@",v); if(v.frame.origin.x==975 ){ v.hidden=TRUE; } } }
The problem relies that there is no tag to identify which view you have to hide. In my case I figure it out by the view coordinates.
movieClip.controlStyle = MPMovieControlStyleEmbedded; //Disable tap for not allowing that video control set on a full screen mode. UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doSingleTap)]; singleTap.numberOfTapsRequired = 1; [movieClip.view addGestureRecognizer:singleTap]; UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doDoubleTap)]; doubleTap.numberOfTapsRequired = 2; [movieClip.view addGestureRecognizer:doubleTap]; [singleTap requireGestureRecognizerToFail:doubleTap];
And add the selector methods:
-(void) doSingleTap{ //DO NOTHING!!! } -(void) doDoubleTap{ //DO NOTHING!!! }
No, there is no way. Hopefully with the next update.