I\'d Like to make any image from my ImageView to be circular with a border.
I searched but couldn\'t find any useful information (anything that I tried
Try this.
public class RoundedImageView extends android.support.v7.widget.AppCompatImageView {
private int borderWidth = 4;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public RoundedImageView(Context context)
{
super(context);
setup();
}
public RoundedImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
setup();
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
setup();
}
private void setup()
{
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.WHITE);
}
public void setBorderWidth(int borderWidth)
{
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor)
{
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap()
{
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
@SuppressLint("DrawAllocation")
@Override
public void onDraw(Canvas canvas)
{
loadBitmap();
if (image != null)
{
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY)
{
result = specSize;
}
else
{
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY)
{
result = specSize;
}
else
{
result = viewHeight;
}
return (result + 2);
}
}
and use this ImageView in layout like:
<com.app.Demo.RoundedImageView
android:id="@+id/iv_profileImage"
android:layout_width="70dp"
android:layout_height="70dp"
android:layout_centerHorizontal="true"
/>
@Jyotman Singh, answer is very good (for solid backgrounds), so I would like to enhance it by sharing vector drawable that can be re-colored for your needs, also it is convenient since vector one-piece shape is well scalable.
This is the rectangle-circle shape (@drawable/shape_round_profile_pic):
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:viewportWidth="284"
android:viewportHeight="284"
android:width="284dp"
android:height="284dp">
<path
android:pathData="M0 142L0 0l142 0 142 0 0 142 0 142 -142 0 -142 0zm165 137.34231c26.06742 -4.1212 52.67405 -17.543 72.66855 -36.65787 11.82805 -11.30768 20.55487 -22.85153 27.7633 -36.72531C290.23789 158.21592 285.62874 101.14121 253.48951 58.078079 217.58149 9.9651706 154.68849 -10.125717 98.348685 8.5190299 48.695824 24.95084 12.527764 67.047123 3.437787 118.98655 1.4806194 130.16966 1.511302 152.96723 3.4990422 164.5 12.168375 214.79902 47.646316 256.70775 96 273.76783c21.72002 7.66322 44.26673 9.48476 69 5.57448z"
android:fillColor="#ffffff" /> // you can change frame color
</vector>
Usage is the same:
<FrameLayout
android:layout_width="70dp"
android:layout_height="70dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/YOUR_PICTURE" />
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/shape_round_profile_pic"/>
</FrameLayout>
I have a simple solution. Create a new Image asset by right clicking your package name and selecting New->Image asset. Enter name (any name) and path (location of image in your system). Then click Next and Finish. If you enter name of image as 'img', a round image with the name 'img_round' is created automatically in mipmap folder.
Then, do this :
<ImageView
android:layout_width="100dp"
android:layout_height="100dp"
android:src="@mipmap/img_round"/>
Your preview may still show a rectangular image. But if you run the app on your device, it will be round.
You can make a simple circle with white border and transparent content with shape.
// res/drawable/circle.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:innerRadius="0dp"
android:shape="ring"
android:thicknessRatio="1.9"
android:useLevel="false" >
<solid android:color="@android:color/transparent" />
<stroke
android:width="10dp"
android:color="@android:color/white" />
</shape>
Then make a layerlist drawable and put it as background to your imageview.
// res/drawable/img.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:drawable="@drawable/circle"/>
<item android:drawable="@drawable/ic_launcher"/>
</layer-list>
and put it as background to your imageview.
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/img"/>
You'll have something like that.

With the help of glide library and RoundedBitmapDrawableFactory class it's easy to achieve. You may need to create circular placeholder image.
Glide V4:
Glide.with(context).load(url).apply(RequestOptions.circleCropTransform()).into(imageView);
Glide V3:
Glide.with(context)
.load(imgUrl)
.asBitmap()
.placeholder(R.drawable.placeholder)
.error(R.drawable.placeholder)
.into(new BitmapImageViewTarget(imgProfilePicture) {
@Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable drawable = RoundedBitmapDrawableFactory.create(context.getResources(),
Bitmap.createScaledBitmap(resource, 50, 50, false));
drawable.setCircular(true);
imgProfilePicture.setImageDrawable(drawable);
}
});
For Picasso RoundedTransformation, this is a really great solution that gives an additional option of rounding image at either top or bottom edge.
Another idea is to use clipToOutline property of an ImageView.
Here is an example layout:
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- Simple view to draw borders for an image,
borders will be rounded because of the oval-shaped background. -->
<View
android:id="@+id/v_border"
android:layout_width="50dp"
android:layout_height="50dp"
android:background="@drawable/shape_border"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<!-- Image itself: fits the border view,
a margin serves as a border width;
the key point here - is a background shape which will clip the view to its forms. -->
<ImageView
android:id="@+id/iv_image"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_margin="4dp"
android:background="@drawable/shape_oval"
android:src="@mipmap/ic_launcher"
app:layout_constraintBottom_toBottomOf="@+id/v_border"
app:layout_constraintEnd_toEndOf="@+id/v_border"
app:layout_constraintStart_toStartOf="@+id/v_border"
app:layout_constraintTop_toTopOf="@+id/v_border" />
</androidx.constraintlayout.widget.ConstraintLayout>
And here are our shape_border drawable:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval">
<solid android:color="#FF00FF" />
</shape>
And shape_oval drawable:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" />
The only thing you should do in the code - is to enable clipToOutline property:
binding.ivImage.clipToOutline = true
And of course you can avoid even this line of the code with some BindingAdapter.