How do I get errors to propagate in the TeamCity PowerShell runner

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轻奢々
轻奢々 2020-12-05 23:47

I have a TeamCity 7 Build Configuration which is pretty much only an invocation of a .ps1 script using various TeamCity Parameters.

I was hoping that mig

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  • 2020-12-06 00:28

    As doc'd in the friendly TeamCity manual:

    Setting Error Output to Error and adding build failure condition

    In case syntax errors and exceptions are present, PowerShell writes them to stderr. To make TeamCity fail the build, set Error Output option to Error and add a build failure condition that will fail the build on any error output.

    The keys to making this work is to change two defaults:

    1. At the top level in the Build Failure Conditions, switch on an error message is logged by build runner:
    2. In the [PowerShell] Build Step, Show advanced options and set Error output: Error

    In 9.1 the following works (I wouldn't be surprised if it works for earlier versions too):

    1. create a PowerShell Build Step with the default options
    2. change the dropdown to say Script: Source code
    3. Add a trap { Write-Error "Exception $_" ; exit 98 } at the top of the script
    4. (Optional but more correct IMO for the kind of scripting that's appropriate for within TeamCity build scripts)

      Show advanced options and switch on Options: Add -NoProfile argument

    5. (Optional, but for me this should be the default as it renders more clearly as suggested by @Jamal Mavadat)

      Show advanced options and switch on Error output: Error

      (ASIDE @JetBrains: if the label was "Format stderr output as" it would be less misleading)

    This covers the following cases:

    1. Parse errors [bubble up as exceptions and stop execution immediately]
    2. Exceptions [thrown directly or indirectly in your PS code show and trigger an exit code for TC to stop the build]
    3. An explicit exit n in the script propagates out to the build (and fails it if non-zero)
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  • 2020-12-06 00:29

    An alternative to the accepted answer that works for me On TeamCity 9 (I don't like changing the 'Build Failure Conditions' option as it affects all build steps):-

    I wanted PowerShell errors to fail the build step, but with a pretty message. So I wanted to throw an error message AND return an error code.... try / catch / finally to the rescue.

    EDIT for clarity: This script is supposed to fail. It is demonstrating that it is possible to throw an exception AND to return an exit code. So you get both, the exit code for TeamCity to deal with, and, in my case, a nice clear debug message that shows where the issue was.

    My demo script:

    Try {
        Write-Host "Demoing the finally bit"
        # Make sure if anything goes wrong in the script we get an exception
        $ErrorActionPreference = "Stop"
    
        # This will fail and throw an exception (unless you add the file)
        Get-Content IDontExist.txt
    }
    Catch
    {
        # Throwing like this gives a pretty error message in the build log
        throw $_
        # These give less pretty/helpful error messages
        # Write-Host $_
        # Write-Host $_.Exception.Message
    }
    Finally
    {
        # 69 because it's more funny than 1
        exit(69)
    }
    
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  • 2020-12-06 00:31

    Just praise the lawd you don't need to work with Jenkins.. Can't use the PowerShell step for similar issues. Instead we need to use a "cmd" step that calls the following magic wrapper that will fail the step on exception and exit codes:

    %SystemRoot%\sysnative\WindowsPowerShell\v1.0\powershell.exe -ExecutionPolicy Bypass -NoLogo -NonInteractive -NoProfile -WindowStyle Hidden -Command "& { $ErrorActionPreference = 'Stop'; & 'path\to\script.ps1 -arg1 -arg2; EXIT $LASTEXITCODE }"
    
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  • 2020-12-06 00:34

    There is an known bug in TeamCity that causes the behavior that the original poster noticed.

    It is easy to work around, however.

    At the end of your PowerShell script, add output indicating that the end of the script has been reached:

    Echo "Packaging complete (end of script reached)"
    

    Then, set up a new Build Failure Condition on your build to fail if the text you are echoing is NOT present in the output.

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