Call destructor and then constructor (resetting an object)

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悲&欢浪女
悲&欢浪女 2020-12-05 18:09

I want to reset an object. Can I do it in the following way?

anObject->~AnObject();
anObject = new(anObject) AnObject();
// edit: this is not allowed: anO         


        
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  • 2020-12-05 18:23

    You cannot call the constructor in the manner indicated by you. Instead, you can do so using placement-new (like your code also indicates):

    new (anObject) AnObject();
    

    This code is guaranteed to be well-defined if the memory location is still available – as it should be in your case.

    (I've deleted the part about whether this is debatable code or not – it's well-defined. Full stop.)

    By the way, Brock is right: how the implementation of delete isn't fixed – it is not the same as calling the destructor, followed by free. Always pair calls of new and delete, never mix one with the other: that's undefined.

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  • 2020-12-05 18:23

    You can't call the constructor like that, but there's nothing wrong with reusing the memory and calling placement new, as long you don't delete or free (deallocate) the memory. I must say reseting an object like this is a little sketchy. I would write an object to be explicitly resetable, or write a swap method and use that to reset it.

    E.g.

    anObject.swap( AnObject() ); // swap with "clean" object
    
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  • 2020-12-05 18:26

    Technically it is bad practice to call constructors or destructors explicitly.

    The delete keyword ends up calling them when you use it. Same goes for new with constructors.

    I'm sorry but that code makes me want to tear my hair out. You should be doing it like this:

    Allocate a new instance of an object

    AnObject* anObject = new AnObject();
    

    Delete an instance of an object

    delete anObject;
    

    NEVER do this:

    anObject->~AnObject(); // My step 1.
    free(anObject)
    

    If you must "reset" an object, either create a method which clears all the instance variables inside, or what I would recommend you do is Delete the object and allocate yourself a new one.

    "It is the core of the language?"

    That means nothing. Perl has about six ways to write a for loop. Just because you CAN do things in a language because they are supported does mean you should use them. Heck I could write all my code using for switch statements because the "Core" of the language supports them. Doesn't make it a good idea.

    Why are you using malloc when you clearly don't have to. Malloc is a C method.

    New and Delete are your friends in C++

    "Resetting" an Object

    myObject.Reset();
    

    There you go. This way saves you from needlessly allocating and deallocating memory in a dangerous fashion. Write your Reset() method to clear the value of all objects inside your class.

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  • 2020-12-05 18:26

    Note that they're not malloc and free that are used, but operator new and operator delete. Also, unlike your code, by using new you're guaranteeing exception safety. The nearly equivalent code would be the following.

    AnObject* anObject = ::operator new(sizeof(AnObject));
    try
    {
        anObject = new (anObject) AnObject();
    }
    catch (...)
    {
        ::operator delete(anObject);
        throw;
    }
    
    anObject->~AnObject();
    ::operator delete(anObject)
    

    The reset you're proposing is valid, but not idiomatic. It's difficult to get right and as such is generally frowned upon and discouraged.

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  • 2020-12-05 18:27

    Don't get sucked in by the FQA troll. As usual he gets the facts wrong.

    You can certainly call the destructor directly, for all objects whether they are created with placement new or not. Ugly is in the eye of the beholder, it is indeed rarely needed, but the only hard fact is that both memory allocation and object creation must be balanced.

    "Regular" new/delete simplifies this a bit by tying memory allocation and object creation together, and stack allocation simplifies it even further by doing both for you.

    However, the following is perfectly legal:

    int foo() {
        CBar bar;
        (&bar)->~CBar();
        new (&bar) CBar(42);
     }
    

    Both objects are destroyed, and the stack memory is automatically recycled too. yet unlike the FQA claims, the first call of the destructor is not preceded by placement new.

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  • 2020-12-05 18:29

    Why not implement a Clear() method, that does whatever the code in the body of the destructor does? The destructor then just calls Clear() and you call Clear() directly on an object to "reset it".

    Another option, assuming your class supports assignment correctly:

    MyClass a;
    ...
    a = MyClass();
    

    I use this pattern for resetting std::stack instances, as the stack adaptor does not provide a clear function.

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