how to draw line on imageview along with finger in android

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广开言路
广开言路 2020-12-05 16:56

In my app I want to draw line on imageview along with finger. I want the output like the following:\"enter

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  • 2020-12-05 17:07

    You should override the onDraw method of your view.

    screen_drawing_room.xml

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/rlid"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >
    <LinearLayout   <!--set background for the bottom layout set image here. -->
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:gravity="bottom"
        android:orientation="vertical"
        android:weightSum="1.0" >
    
        <LinearLayout
            android:id="@+id/view_drawing_pad" <!--your drawing pad on foreground -->
            android:layout_width="fill_parent"
            android:layout_height="fill_parent" >
        </LinearLayout>
    </LinearLayout>
    </RelativeLayout
    

    In your activities onCreate()

    DrawingView mDrawingView=new DrawingView(this);
    setContentView(R.layout.screen_drawing_room);    
    LinearLayout mDrawingPad=(LinearLayout)findViewById(R.id.view_drawing_pad);
    mDrawingPad.addView(mDrawingView);
    

    DrawingView.java

    Define your DrawingView. The below can be used for freehand drawing. Modify the same to draw lines, texts and fill color( closed area). For flood Fill see the accepted answer in the link android using flood fill algorithm getting out of memory exception.

    class DrawingView extends View {
        Paint       mPaint;
        //MaskFilter  mEmboss;
        //MaskFilter  mBlur;
        Bitmap  mBitmap;
        Canvas  mCanvas;
        Path    mPath;
        Paint   mBitmapPaint;
    
        public DrawingView(Context context) {
            super(context);
            // TODO Auto-generated constructor stub
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setDither(true);
            mPaint.setColor(0xFFFF0000);
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeJoin(Paint.Join.ROUND);
            mPaint.setStrokeCap(Paint.Cap.ROUND);
            mPaint.setStrokeWidth(20);
    
            mPath = new Path();
            mBitmapPaint = new Paint();
            mBitmapPaint.setColor(Color.RED);
        }
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);
        }
        @Override
        public void draw(Canvas canvas) {
            // TODO Auto-generated method stub
            super.draw(canvas);
            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
            canvas.drawPath(mPath, mPaint);
        }
        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;
    
        private void touch_start(float x, float y) {
            //mPath.reset();
            mPath.moveTo(x, y);
            mX = x;
            mY = y;
        }
        private void touch_move(float x, float y) {
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
                mX = x;
                mY = y;
            }
        }
        private void touch_up() {
            mPath.lineTo(mX, mY);
            // commit the path to our offscreen
            mCanvas.drawPath(mPath, mPaint);
            //mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
            // kill this so we don't double draw
            mPath.reset();
           // mPath= new Path();
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();
    
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    touch_start(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
            }
            return true;
        }   
    }
    

    Your Drawing view is set. Study the fingerpaint.java from the sample on sdk under the graphics folder.

    Resulting sanpshot. What you see in the background is a image. On the foreground I draw hi. I have draw lines to the corner. If you can make out it is red.

    Draw lines which look like border. Set Stroke width for the paint to whatever you like. Similarly you can draw lines where you want by changing the x1,y1 and x2,y2 co-ordinates.

    Display display = ( (Activity) mcontext).getWindowManager().getDefaultDisplay();  
    float w = display.getWidth(); 
    float h = display.getHeight();
    canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
    canvas.drawLine(0, 0, w, 0,mBitmapPaint);
    canvas.drawLine(0, 0, 0, h,mBitmapPaint);
    canvas.drawLine(w,h,w,0,mBitmapPaint);
    canvas.drawLine(w, h, 0,h , mBitmapPaint);
    

    enter image description here

    Edit:

    To get image from gallery

    File fp;
    Drawable d;   
    
    public void  setImagefrmGallery() {
        // To open up a gallery browser
        Intent intent = new Intent();
        intent.setType("image/*");
        intent.setAction(Intent.ACTION_GET_CONTENT);
        startActivityForResult(Intent.createChooser(intent, "Select Picture"),1);
        // To handle when an image is selected from the browser, add the following to your Activity 
    }
    
    @Override
    public void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (resultCode == RESULT_OK) {
            if (requestCode == 1) {
                // currImageURI is the global variable I�m using to hold the content:// URI of the image
                Uri currImageURI = data.getData();
                System.out.println("Hello======="+getRealPathFromURI(currImageURI));
                String s= getRealPathFromURI(currImageURI);
                File file = new File(s);
    
                if (file.exists()) {
                    fp=file.getAbsolutePath();
                    d = Drawable.createFromPath(file.getAbsolutePath());
                    mDrawingPad.setBackgroundDrawable(d);
                } else {
                    System.out.println("File Not Found");
                }
            }
        }
    }
    
    // And to convert the image URI to the direct file system path of the image file
    public String getRealPathFromURI(Uri contentUri) {
        // can post image
        String [] proj={MediaStore.Images.Media.DATA};
        Cursor cursor = managedQuery( contentUri,
                proj, // Which columns to return
                null, // WHERE clause; which rows to return (all rows)
                null, // WHERE clause selection arguments (none)
                null); // Order-by clause (ascending by name)
        int column_index = cursor.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
        cursor.moveToFirst();
        return cursor.getString(column_index); 
    }
    
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