setImageResource Vs setDrawable

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臣服心动
臣服心动 2020-12-05 14:15

When it comes android development and performance, if you have imageview then which one would be faster or better (is there a difference anyways!): setImageResource and setD

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  • 2020-12-05 14:15

    I think setImageDrawable is better suited for memory intensive operations - like scrolling a RecyclerView, getting bitmap from memcache. But for something simpler, setImageResource is the better API nowadays.

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  • 2020-12-05 14:16

    They are different. From Android documents.

    setImageResource: This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup.

    If that's a concern, consider using setImageDrawable(android.graphics.drawable.Drawable) or setImageBitmap(android.graphics.Bitmap) and BitmapFactory instead.

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  • 2020-12-05 14:30

    Those exists as convenience methods so you don't have to always work around to always getting a drawable, or always having to pass in a resource ID. Various situations call for different approaches.

    All in all, there's no difference. Use what works for your situation.

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