How can I get the normal of a point on a collider without a collision or RayCast?

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悲哀的现实
悲哀的现实 2020-12-05 04:40

I’m making a unity app for HoloLens where I have an obj with a mesh collider, I need to retrieve the normal of a point over that 3d object but I cannot use a RayCast (the ap

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